1 /* 2 * Copyright (C) 2006 Apple Computer, Inc. 3 * Copyright (C) 2006 Alexander Kellett <lypanov (at) kde.org> 4 * Copyright (C) 2006 Oliver Hunt <ojh16 (at) student.canterbury.ac.nz> 5 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann (at) kde.org> 6 * Copyright (C) 2008 Rob Buis <buis (at) kde.org> 7 * Copyright (C) 2009 Dirk Schulze <krit (at) webkit.org> 8 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 9 * 10 * This library is free software; you can redistribute it and/or 11 * modify it under the terms of the GNU Library General Public 12 * License as published by the Free Software Foundation; either 13 * version 2 of the License, or (at your option) any later version. 14 * 15 * This library is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 18 * Library General Public License for more details. 19 * 20 * You should have received a copy of the GNU Library General Public License 21 * along with this library; see the file COPYING.LIB. If not, write to 22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 23 * Boston, MA 02110-1301, USA. 24 */ 25 26 #include "config.h" 27 28 #if ENABLE(SVG) 29 #include "RenderSVGText.h" 30 31 #include "FloatConversion.h" 32 #include "FloatQuad.h" 33 #include "GraphicsContext.h" 34 #include "HitTestRequest.h" 35 #include "PointerEventsHitRules.h" 36 #include "RenderSVGInlineText.h" 37 #include "RenderSVGResource.h" 38 #include "RenderSVGRoot.h" 39 #include "SVGLengthList.h" 40 #include "SVGRenderSupport.h" 41 #include "SVGRootInlineBox.h" 42 #include "SVGTextElement.h" 43 #include "SVGTextLayoutAttributesBuilder.h" 44 #include "SVGTransformList.h" 45 #include "SVGURIReference.h" 46 #include "SimpleFontData.h" 47 #include "TransformState.h" 48 #include "VisiblePosition.h" 49 50 namespace WebCore { 51 52 RenderSVGText::RenderSVGText(SVGTextElement* node) 53 : RenderSVGBlock(node) 54 , m_needsReordering(false) 55 , m_needsPositioningValuesUpdate(true) 56 , m_needsTransformUpdate(true) 57 { 58 } 59 60 bool RenderSVGText::isChildAllowed(RenderObject* child, RenderStyle*) const 61 { 62 return child->isInline(); 63 } 64 65 RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(RenderObject* start) 66 { 67 ASSERT(start); 68 while (start && !start->isSVGText()) 69 start = start->parent(); 70 if (!start || !start->isSVGText()) 71 return 0; 72 return toRenderSVGText(start); 73 } 74 75 const RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(const RenderObject* start) 76 { 77 ASSERT(start); 78 while (start && !start->isSVGText()) 79 start = start->parent(); 80 if (!start || !start->isSVGText()) 81 return 0; 82 return toRenderSVGText(start); 83 } 84 85 IntRect RenderSVGText::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) 86 { 87 return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContainer); 88 } 89 90 void RenderSVGText::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) 91 { 92 SVGRenderSupport::computeRectForRepaint(this, repaintContainer, repaintRect, fixed); 93 } 94 95 void RenderSVGText::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const 96 { 97 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState); 98 } 99 100 static inline void recursiveUpdateScaledFont(RenderObject* start) 101 { 102 for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) { 103 if (child->isSVGInlineText()) { 104 toRenderSVGInlineText(child)->updateScaledFont(); 105 continue; 106 } 107 108 recursiveUpdateScaledFont(child); 109 } 110 } 111 112 void RenderSVGText::layout() 113 { 114 ASSERT(needsLayout()); 115 LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); 116 117 bool updateCachedBoundariesInParents = false; 118 if (m_needsTransformUpdate) { 119 SVGTextElement* text = static_cast<SVGTextElement*>(node()); 120 m_localTransform = text->animatedLocalTransform(); 121 m_needsTransformUpdate = false; 122 updateCachedBoundariesInParents = true; 123 } 124 125 // If the root layout size changed (eg. window size changes) or the positioning values change, recompute the on-screen font size. 126 if (m_needsPositioningValuesUpdate || SVGRenderSupport::findTreeRootObject(this)->isLayoutSizeChanged()) { 127 recursiveUpdateScaledFont(this); 128 m_needsPositioningValuesUpdate = true; 129 updateCachedBoundariesInParents = true; 130 } 131 132 if (m_needsPositioningValuesUpdate) { 133 // Perform SVG text layout phase one (see SVGTextLayoutAttributesBuilder for details). 134 SVGTextLayoutAttributesBuilder layoutAttributesBuilder; 135 layoutAttributesBuilder.buildLayoutAttributesForTextSubtree(this); 136 m_needsReordering = true; 137 m_needsPositioningValuesUpdate = false; 138 updateCachedBoundariesInParents = true; 139 } 140 141 // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text. 142 // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions. 143 ASSERT(!isInline()); 144 ASSERT(!simplifiedLayout()); 145 ASSERT(!scrollsOverflow()); 146 ASSERT(!hasControlClip()); 147 ASSERT(!hasColumns()); 148 ASSERT(!positionedObjects()); 149 ASSERT(!m_overflow); 150 ASSERT(!isAnonymousBlock()); 151 152 if (!firstChild()) 153 setChildrenInline(true); 154 155 // FIXME: We need to find a way to only layout the child boxes, if needed. 156 FloatRect oldBoundaries = objectBoundingBox(); 157 ASSERT(childrenInline()); 158 forceLayoutInlineChildren(); 159 160 if (m_needsReordering) 161 m_needsReordering = false; 162 163 if (!updateCachedBoundariesInParents) 164 updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox(); 165 166 // Invalidate all resources of this client if our layout changed. 167 if (m_everHadLayout && selfNeedsLayout()) 168 SVGResourcesCache::clientLayoutChanged(this); 169 170 // If our bounds changed, notify the parents. 171 if (updateCachedBoundariesInParents) 172 RenderSVGBlock::setNeedsBoundariesUpdate(); 173 174 repainter.repaintAfterLayout(); 175 setNeedsLayout(false); 176 } 177 178 RootInlineBox* RenderSVGText::createRootInlineBox() 179 { 180 RootInlineBox* box = new (renderArena()) SVGRootInlineBox(this); 181 box->setHasVirtualLogicalHeight(); 182 return box; 183 } 184 185 bool RenderSVGText::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) 186 { 187 PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, style()->pointerEvents()); 188 bool isVisible = (style()->visibility() == VISIBLE); 189 if (isVisible || !hitRules.requireVisible) { 190 if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke)) 191 || (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill))) { 192 FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent); 193 194 if (!SVGRenderSupport::pointInClippingArea(this, localPoint)) 195 return false; 196 197 return RenderBlock::nodeAtPoint(request, result, (int)localPoint.x(), (int)localPoint.y(), 0, 0, hitTestAction); 198 } 199 } 200 201 return false; 202 } 203 204 bool RenderSVGText::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction) 205 { 206 ASSERT_NOT_REACHED(); 207 return false; 208 } 209 210 VisiblePosition RenderSVGText::positionForPoint(const IntPoint& pointInContents) 211 { 212 RootInlineBox* rootBox = firstRootBox(); 213 if (!rootBox) 214 return createVisiblePosition(0, DOWNSTREAM); 215 216 ASSERT(rootBox->isSVGRootInlineBox()); 217 ASSERT(!rootBox->nextRootBox()); 218 ASSERT(childrenInline()); 219 220 InlineBox* closestBox = static_cast<SVGRootInlineBox*>(rootBox)->closestLeafChildForPosition(pointInContents); 221 if (!closestBox) 222 return createVisiblePosition(0, DOWNSTREAM); 223 224 return closestBox->renderer()->positionForPoint(IntPoint(pointInContents.x(), closestBox->m_y)); 225 } 226 227 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads) 228 { 229 quads.append(localToAbsoluteQuad(strokeBoundingBox())); 230 } 231 232 void RenderSVGText::paint(PaintInfo& paintInfo, int, int) 233 { 234 if (paintInfo.context->paintingDisabled()) 235 return; 236 237 if (paintInfo.phase != PaintPhaseForeground 238 && paintInfo.phase != PaintPhaseSelfOutline 239 && paintInfo.phase != PaintPhaseSelection) 240 return; 241 242 PaintInfo blockInfo(paintInfo); 243 blockInfo.context->save(); 244 blockInfo.applyTransform(localToParentTransform()); 245 RenderBlock::paint(blockInfo, 0, 0); 246 blockInfo.context->restore(); 247 } 248 249 FloatRect RenderSVGText::strokeBoundingBox() const 250 { 251 FloatRect strokeBoundaries = objectBoundingBox(); 252 const SVGRenderStyle* svgStyle = style()->svgStyle(); 253 if (!svgStyle->hasStroke()) 254 return strokeBoundaries; 255 256 ASSERT(node()); 257 ASSERT(node()->isSVGElement()); 258 strokeBoundaries.inflate(svgStyle->strokeWidth().value(static_cast<SVGElement*>(node()))); 259 return strokeBoundaries; 260 } 261 262 FloatRect RenderSVGText::repaintRectInLocalCoordinates() const 263 { 264 FloatRect repaintRect = strokeBoundingBox(); 265 SVGRenderSupport::intersectRepaintRectWithResources(this, repaintRect); 266 267 if (const ShadowData* textShadow = style()->textShadow()) 268 textShadow->adjustRectForShadow(repaintRect); 269 270 return repaintRect; 271 } 272 273 // Fix for <rdar://problem/8048875>. We should not render :first-line CSS Style 274 // in a SVG text element context. 275 RenderBlock* RenderSVGText::firstLineBlock() const 276 { 277 return 0; 278 } 279 280 // Fix for <rdar://problem/8048875>. We should not render :first-letter CSS Style 281 // in a SVG text element context. 282 void RenderSVGText::updateFirstLetter() 283 { 284 } 285 286 } 287 288 #endif // ENABLE(SVG) 289