/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/modulator/ |
Modulator.java | 30 package com.jme3.terrain.noise.modulator;
|
NoiseModulator.java | 30 package com.jme3.terrain.noise.modulator;
|
CatRom2.java | 30 package com.jme3.terrain.noise.modulator;
35 import com.jme3.terrain.noise.ShaderUtils;
|
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
Filter.java | 30 package com.jme3.terrain.noise;
|
Basis.java | 30 package com.jme3.terrain.noise;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.modulator.Modulator;
38 * Interface for - basically 3D - noise generation algorithms, based on the
41 * The main concept is to look at noise as a basis for generating fractals.
46 * return 0; // a flat noise with 0 value everywhere
50 * or a more complex perlin noise ({@link ImprovedNoise}
|
Color.java | 30 package com.jme3.terrain.noise;
|
/external/libvpx/libvpx/vp8/common/ |
postproc.h | 20 char noise[3072]; member in struct:postproc_state
|
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
ImprovedNoise.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
34 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
36 * Perlin's default implementation of Improved Perlin Noise
37 * designed to work with Noise base
39 public final class ImprovedNoise extends Noise {
46 static public float noise(float x, float y, float z) {
method in class:ImprovedNoise 124 return ImprovedNoise.noise(this.scale * x, this.scale * y, this.scale * z);
|
Noise.java | 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
41 * Utility base class for Noise implementations
46 public abstract class Noise implements Basis {
|
NoiseAggregator.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.Basis;
41 public class NoiseAggregator extends Noise {
|
FilteredBasis.java | 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.filter.AbstractFilter;
38 import com.jme3.terrain.noise.modulator.Modulator;
|
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/ |
Fractal.java | 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
38 * for noise fractals
|
FractalSum.java | 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
43 * Note: though noise basis functions are generally designed to return value
50 public class FractalSum extends Noise implements Fractal {
|
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
AbstractFilter.java | 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
|
IterativeFilter.java | 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
|
SmoothFilter.java | 30 package com.jme3.terrain.noise.filter;
|
OptimizedErode.java | 30 package com.jme3.terrain.noise.filter;
|
PerturbFilter.java | 30 package com.jme3.terrain.noise.filter;
35 import com.jme3.terrain.noise.ShaderUtils;
36 import com.jme3.terrain.noise.fractal.FractalSum;
|
ThermalErodeFilter.java | 30 package com.jme3.terrain.noise.filter;
|
HydraulicErodeFilter.java | 30 package com.jme3.terrain.noise.filter;
34 import com.jme3.terrain.noise.Basis;
|
/hardware/invensense/mlsdk/mllite/ |
compass.h | 53 float noise; member in struct:yas_adaptive_filter
|
compass.c | 85 static void adaptive_filter_init(struct yas_adaptive_filter *adap_filter, int len, float noise) 91 adap_filter->noise = noise; 139 if (sum <= adap_filter->noise) { 143 return ((in - avg) * (sum - adap_filter->noise) / sum + avg); 166 float noise[] = { local 178 adaptive_filter_init(&t->adap_filter[i], YAS_DEFAULT_FILTER_LEN, noise[i]);
|
/external/aac/libFDK/include/ |
FDK_tools_rom.h | 228 noise, enumerator in enum:__anon2114
|
/external/libvorbis/lib/ |
mapping0.c | 371 float *noise = _vorbis_block_alloc(vb,n/2*sizeof(*noise)); local 419 /* first step; noise masking. Not only does 'noise masking' 421 to give noise parts of the spectrum, it also implicitly hands 427 noise); /* noise does not have by-frequency offset 432 _analysis_output("noiseL",seq,noise,n/2,1,0,0); 434 _analysis_output("noiseR",seq,noise,n/2,1,0,0); 436 _analysis_output("noise",seq,noise,n/2,1,0,0) [all...] |
/external/wpa_supplicant_8/wpa_supplicant/ |
bss.h | 80 /** Noise level */ 81 int noise; member in struct:wpa_bss
|