/external/bison/lib/ |
obstack.h | 0 /* obstack.h - object stack macros 37 them before using any obstack macros. 39 Each independent stack is represented by a 'struct obstack'. 40 Each of the obstack macros expects a pointer to such a structure 57 With obstacks, you can work differently. Use one obstack for all symbol 58 names. As you read a symbol, grow the name in the obstack gradually. 93 Exactly one object is growing in an obstack at any one time. 94 You can run one obstack per control block. 96 Because of the way we do it, you can "unwind" an obstack 150 struct obstack /* control current object in current chunk * 149 struct obstack \/* control current object in current chunk *\/ struct [all...] |
/ndk/sources/host-tools/sed-4.2.1/lib/ |
obstack.h | 0 /* obstack.h - object stack macros 37 them before using any obstack macros. 39 Each independent stack is represented by a `struct obstack'. 40 Each of the obstack macros expects a pointer to such a structure 57 With obstacks, you can work differently. Use one obstack for all symbol 58 names. As you read a symbol, grow the name in the obstack gradually. 93 Exactly one object is growing in an obstack at any one time. 94 You can run one obstack per control block. 96 Because of the way we do it, you can `unwind' an obstack 150 struct obstack /* control current object in current chunk * 149 struct obstack \/* control current object in current chunk *\/ struct [all...] |
/prebuilts/gcc/darwin-x86/arm/arm-eabi-4.6/lib/gcc/arm-eabi/4.6.x-google/plugin/include/ |
bitmap.h | 25 #include "obstack.h" 44 /* Obstack for allocating bitmaps and elements from. */ 48 struct obstack GTY ((skip)) obstack; member in struct:bitmap_obstack 79 bitmap_obstack *obstack; /* Obstack to allocate elements from. member in struct:bitmap_head_def 88 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */ 155 /* Initialize and release a bitmap obstack. */ 161 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack [all...] |
obstack.h | 0 /* obstack.h - object stack macros 43 them before using any obstack macros. 45 Each independent stack is represented by a `struct obstack'. 46 Each of the obstack macros expects a pointer to such a structure 63 With obstacks, you can work differently. Use one obstack for all symbol 64 names. As you read a symbol, grow the name in the obstack gradually. 99 Exactly one object is growing in an obstack at any one time. 100 You can run one obstack per control block. 102 Because of the way we do it, you can `unwind' an obstack 165 struct obstack /* control current object in current chunk * 164 struct obstack \/* control current object in current chunk *\/ struct [all...] |
pretty-print.h | 25 #include "obstack.h" 77 /* Obstack where the text is built up. */ 78 struct obstack formatted_obstack; 80 /* Obstack containing a chunked representation of the format 82 struct obstack chunk_obstack; 84 /* Currently active obstack: one of the above two. This is used so 86 struct obstack *obstack; member in struct:__anon22653
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/prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.6/lib/gcc/arm-linux-androideabi/4.6.x-google/plugin/include/ |
bitmap.h | 25 #include "obstack.h" 44 /* Obstack for allocating bitmaps and elements from. */ 48 struct obstack GTY ((skip)) obstack; member in struct:bitmap_obstack 79 bitmap_obstack *obstack; /* Obstack to allocate elements from. member in struct:bitmap_head_def 88 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */ 155 /* Initialize and release a bitmap obstack. */ 161 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack [all...] |
obstack.h | 0 /* obstack.h - object stack macros 43 them before using any obstack macros. 45 Each independent stack is represented by a `struct obstack'. 46 Each of the obstack macros expects a pointer to such a structure 63 With obstacks, you can work differently. Use one obstack for all symbol 64 names. As you read a symbol, grow the name in the obstack gradually. 99 Exactly one object is growing in an obstack at any one time. 100 You can run one obstack per control block. 102 Because of the way we do it, you can `unwind' an obstack 165 struct obstack /* control current object in current chunk * 164 struct obstack \/* control current object in current chunk *\/ struct [all...] |
pretty-print.h | 25 #include "obstack.h" 77 /* Obstack where the text is built up. */ 78 struct obstack formatted_obstack; 80 /* Obstack containing a chunked representation of the format 82 struct obstack chunk_obstack; 84 /* Currently active obstack: one of the above two. This is used so 86 struct obstack *obstack; member in struct:__anon23382
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/prebuilts/gcc/linux-x86/arm/arm-eabi-4.6/lib/gcc/arm-eabi/4.6.x-google/plugin/include/ |
bitmap.h | 25 #include "obstack.h" 44 /* Obstack for allocating bitmaps and elements from. */ 48 struct obstack GTY ((skip)) obstack; member in struct:bitmap_obstack 79 bitmap_obstack *obstack; /* Obstack to allocate elements from. member in struct:bitmap_head_def 88 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */ 155 /* Initialize and release a bitmap obstack. */ 161 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack [all...] |
obstack.h | 0 /* obstack.h - object stack macros 43 them before using any obstack macros. 45 Each independent stack is represented by a `struct obstack'. 46 Each of the obstack macros expects a pointer to such a structure 63 With obstacks, you can work differently. Use one obstack for all symbol 64 names. As you read a symbol, grow the name in the obstack gradually. 99 Exactly one object is growing in an obstack at any one time. 100 You can run one obstack per control block. 102 Because of the way we do it, you can `unwind' an obstack 165 struct obstack /* control current object in current chunk * 164 struct obstack \/* control current object in current chunk *\/ struct [all...] |
pretty-print.h | 25 #include "obstack.h" 77 /* Obstack where the text is built up. */ 78 struct obstack formatted_obstack; 80 /* Obstack containing a chunked representation of the format 82 struct obstack chunk_obstack; 84 /* Currently active obstack: one of the above two. This is used so 86 struct obstack *obstack; member in struct:__anon24213
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/prebuilts/gcc/linux-x86/arm/arm-linux-androideabi-4.6/lib/gcc/arm-linux-androideabi/4.6.x-google/plugin/include/ |
bitmap.h | 25 #include "obstack.h" 44 /* Obstack for allocating bitmaps and elements from. */ 48 struct obstack GTY ((skip)) obstack; member in struct:bitmap_obstack 79 bitmap_obstack *obstack; /* Obstack to allocate elements from. member in struct:bitmap_head_def 88 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */ 155 /* Initialize and release a bitmap obstack. */ 161 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack [all...] |
obstack.h | 0 /* obstack.h - object stack macros 43 them before using any obstack macros. 45 Each independent stack is represented by a `struct obstack'. 46 Each of the obstack macros expects a pointer to such a structure 63 With obstacks, you can work differently. Use one obstack for all symbol 64 names. As you read a symbol, grow the name in the obstack gradually. 99 Exactly one object is growing in an obstack at any one time. 100 You can run one obstack per control block. 102 Because of the way we do it, you can `unwind' an obstack 165 struct obstack /* control current object in current chunk * 164 struct obstack \/* control current object in current chunk *\/ struct [all...] |
pretty-print.h | 25 #include "obstack.h" 77 /* Obstack where the text is built up. */ 78 struct obstack formatted_obstack; 80 /* Obstack containing a chunked representation of the format 82 struct obstack chunk_obstack; 84 /* Currently active obstack: one of the above two. This is used so 86 struct obstack *obstack; member in struct:__anon24942
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/ |
obstack.h | 0 /* obstack.h - object stack macros 39 them before using any obstack macros. 41 Each independent stack is represented by a `struct obstack'. 42 Each of the obstack macros expects a pointer to such a structure 59 With obstacks, you can work differently. Use one obstack for all symbol 60 names. As you read a symbol, grow the name in the obstack gradually. 95 Exactly one object is growing in an obstack at any one time. 96 You can run one obstack per control block. 98 Because of the way we do it, you can `unwind' an obstack 152 struct obstack /* control current object in current chunk * 151 struct obstack \/* control current object in current chunk *\/ struct [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/ |
obstack.h | 0 /* obstack.h - object stack macros 39 them before using any obstack macros. 41 Each independent stack is represented by a `struct obstack'. 42 Each of the obstack macros expects a pointer to such a structure 59 With obstacks, you can work differently. Use one obstack for all symbol 60 names. As you read a symbol, grow the name in the obstack gradually. 95 Exactly one object is growing in an obstack at any one time. 96 You can run one obstack per control block. 98 Because of the way we do it, you can `unwind' an obstack 152 struct obstack /* control current object in current chunk * 151 struct obstack \/* control current object in current chunk *\/ struct [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/ |
obstack.h | 0 /* obstack.h - object stack macros 39 them before using any obstack macros. 41 Each independent stack is represented by a `struct obstack'. 42 Each of the obstack macros expects a pointer to such a structure 59 With obstacks, you can work differently. Use one obstack for all symbol 60 names. As you read a symbol, grow the name in the obstack gradually. 95 Exactly one object is growing in an obstack at any one time. 96 You can run one obstack per control block. 98 Because of the way we do it, you can `unwind' an obstack 152 struct obstack /* control current object in current chunk * 151 struct obstack \/* control current object in current chunk *\/ struct [all...] |