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    Searched defs:playertextures (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
gl_rmain.c 45 int playertextures; // up to 16 color translated skins variable
612 GL_Bind(playertextures + i);
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 45 int playertextures; // up to 16 color translated skins variable
700 GL_Bind(playertextures - 1 + i);
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