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  /external/skia/legacy/src/views/
SkWidget.cpp 259 SkPoint pts[2]; local
263 pts[0].set(r.fLeft, r.fTop);
264 pts[1].set(r.fLeft + r.height(), r.fBottom);
266 pts[0].set(r.fRight, r.fBottom);
267 pts[1].set(r.fRight - r.height(), r.fTop);
272 paint->setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kMirror_TileMode))->unref();
SkParsePaint.cpp 24 SkPoint pts[2]; local
31 dom.findScalars(node, "p0", &pts[0].fX, 2) &&
32 dom.findScalars(node, "p1", &pts[1].fX, 2))
39 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
  /external/skia/tests/
GeometryTest.cpp 38 SkPoint pts[3], dst[5]; local
40 pts[0].set(0, 0);
41 pts[1].set(100, 50);
42 pts[2].set(0, 100);
44 int count = SkChopQuadAtMaxCurvature(pts, dst);
47 pts[0].set(0, 0);
48 pts[1].set(SkIntToScalar(3), 0);
49 pts[2].set(SkIntToScalar(3), SkIntToScalar(3));
50 SkConvertQuadToCubic(pts, dst);
PathMeasureTest.cpp 14 const SkPoint pts[] = { local
20 path.moveTo(pts[0]);
21 for (size_t i = 1; i < SK_ARRAY_COUNT(pts); i += 3) {
22 path.cubicTo(pts[i], pts[i + 1], pts[i + 2]);
33 const SkPoint pts[] = { local
39 path.moveTo(pts[0]);
40 for (size_t i = 1; i < SK_ARRAY_COUNT(pts); i += 2) {
41 path.quadTo(pts[i], pts[i + 1])
51 const SkPoint pts[] = { local
    [all...]
ShaderOpacityTest.cpp 54 SkPoint pts[2]; local
55 pts[0].iset(0, 0);
56 pts[1].iset(1, 0);
65 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
74 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
82 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
90 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
  /external/skia/bench/
PathIterBench.cpp 17 static int rand_pts(SkRandom& rand, SkPoint pts[4]) {
22 pts[i].fX = rand.nextSScalar1();
23 pts[i].fY = rand.nextSScalar1();
42 SkPoint pts[4]; local
43 int n = rand_pts(rand, pts);
46 fPath.moveTo(pts[0]);
49 fPath.lineTo(pts[1]);
52 fPath.quadTo(pts[1], pts[2]);
55 fPath.cubicTo(pts[1], pts[2], pts[3])
73 SkPoint pts[4]; variable
81 SkPoint pts[4]; variable
    [all...]
VertBench.cpp 27 PTS = (ROW + 1) * (COL + 1),
32 SkPoint fPts[PTS];
33 SkColor fColors[PTS];
34 SkPoint fTex[PTS];
48 SkPoint* pts = fPts; local
55 pts->set(xx, yy);
56 pts += 1;
62 SkASSERT(idx[i] < PTS);
69 SkASSERT(PTS == pts - fPts)
    [all...]
  /external/skia/gm/
composeshader.cpp 24 SkPoint pts[2]; local
27 pts[0].set(0, 0);
28 pts[1].set(SkIntToScalar(100), 0);
31 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
34 pts[0].set(0, 0);
35 pts[1].set(0, SkIntToScalar(100));
38 SkShader* shaderB = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
points.cpp 26 static void fill_pts(SkPoint pts[], size_t n, SkRandom* rand) {
33 pts[i].set(x, y);
53 SkPoint* pts = new SkPoint[n]; local
54 fill_pts(pts, n, &rand);
56 canvas->drawPoints(SkCanvas::kPolygon_PointMode, n, pts, p0);
57 canvas->drawPoints(SkCanvas::kLines_PointMode, n, pts, p1);
58 canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p2);
59 canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p3);
61 delete[] pts;
gradtext.cpp 16 SkPoint pts[] = { { 0, 0 }, { width, 0 } }; local
17 return SkGradientShader::CreateLinear(pts, colors, NULL,
25 SkPoint pts[] = { { 0, 0 }, { width, 0 } }; local
26 return SkGradientShader::CreateLinear(pts, colors, NULL,
33 SkPoint pts[] = { { 0, 0 }, { 1, 0 } }; local
34 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
matrixconvolution.cpp 36 SkPoint pts[2] = { SkPoint::Make(0, 0), local
41 pts, colors, pos, 2, SkShader::kClamp_TileMode))->unref();
  /external/skia/src/views/
SkParsePaint.cpp 24 SkPoint pts[2]; local
31 dom.findScalars(node, "p0", &pts[0].fX, 2) &&
32 dom.findScalars(node, "p1", &pts[1].fX, 2))
39 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
  /external/skia/tools/
path_utils.cpp 42 SkPoint pts[kMaxPts]; local
45 path.getPoints(pts, kMaxPts);
63 pathStream->writeText("SkPoint pts");
71 temp.appendScalar(pts[i].fX);
73 temp.appendScalar(pts[i].fY);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintShrinkWrap.java 50 List<Vector3f> pts = new ArrayList<Vector3f>(); local
57 pts.add(new Vector3f(floatBuffer.get(i), floatBuffer.get(i + 1), floatBuffer.get(i + 2)));
76 for(Vector3f p : pts) {
  /external/libvpx/libvpx/test/
resize_test.cc 56 : pts(_pts), w(_w), h(_h) {}
58 vpx_codec_pts_t pts; member in struct:__anon10900::ResizeTest::FrameInfo
79 frame_info_list_.push_back(FrameInfo(pkt->data.frame.pts, w, h));
92 const vpx_codec_pts_t pts = info->pts; local
93 const unsigned int expected_w = ScaleForFrameNumber(pts, kInitialWidth);
94 const unsigned int expected_h = ScaleForFrameNumber(pts, kInitialHeight);
97 << "Frame " << pts << "had unexpected width";
99 << "Frame " << pts << "had unexpected height";
i420_video_source.h 69 // Models a stream where Timebase = 1/FPS, so pts == frame.
70 virtual vpx_codec_pts_t pts() const { return frame_; } function in class:libvpx_test::I420VideoSource
  /external/skia/legacy/src/core/
SkEdgeBuilder.cpp 23 void SkEdgeBuilder::addLine(const SkPoint pts[]) {
25 if (edge->setLine(pts[0], pts[1], NULL, fShiftUp)) {
32 void SkEdgeBuilder::addQuad(const SkPoint pts[]) {
34 if (edge->setQuadratic(pts, fShiftUp)) {
41 void SkEdgeBuilder::addCubic(const SkPoint pts[]) {
43 if (edge->setCubic(pts, NULL, fShiftUp)) {
51 SkPoint pts[4]; local
54 while ((verb = clipper->next(pts)) != SkPath::kDone_Verb) {
57 this->addLine(pts);
87 SkPoint pts[4]; local
    [all...]
  /external/skia/legacy/src/effects/
SkCornerPathEffect.cpp 46 SkPoint pts[4]; local
59 switch (verb = iter.next(pts)) {
67 moveTo = pts[0];
70 dst->moveTo(pts[0]);
75 bool drawSegment = ComputeStep(pts[0], pts[1], fRadius, &step);
81 dst->quadTo(pts[0].fX, pts[0].fY, pts[0].fX + step.fX,
82 pts[0].fY + step.fY)
    [all...]
  /external/skia/legacy/src/utils/
SkCullPoints.cpp 135 SkIPoint pts[2]; local
137 switch (fCP.lineTo(x, y, pts)) {
139 fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY));
142 fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY));
  /external/skia/src/effects/
SkCornerPathEffect.cpp 41 SkPoint pts[4]; local
54 switch (verb = iter.next(pts, false)) {
62 moveTo = pts[0];
65 dst->moveTo(pts[0]);
70 bool drawSegment = ComputeStep(pts[0], pts[1], fRadius, &step);
76 dst->quadTo(pts[0].fX, pts[0].fY, pts[0].fX + step.fX,
77 pts[0].fY + step.fY)
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GLExtras.cpp 93 SkPoint pts[4]; local
96 while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
99 r.set(pts, 2);
  /external/webkit/Source/WebCore/platform/graphics/skia/
GradientSkia.cpp 171 SkPoint pts[2] = { m_p0, m_p1 }; local
172 m_gradient = SkGradientShader::CreateLinear(pts, colors, pos, static_cast<int>(countUsed), tile);
  /external/eigen/test/
geo_homogeneous.cpp 74 Matrix<Scalar, Size, Dynamic> pts; local
79 pts.setRandom(Size,internal::random<int>(1,20));
81 pts1 = pts.colwise().homogeneous();
82 VERIFY_IS_APPROX(aff * pts.colwise().homogeneous(), (aff * pts1).colwise().hnormalized());
83 VERIFY_IS_APPROX(caff * pts.colwise().homogeneous(), (caff * pts1).colwise().hnormalized());
84 VERIFY_IS_APPROX(proj * pts.colwise().homogeneous(), (proj * pts1));
86 VERIFY_IS_APPROX((aff * pts1).colwise().hnormalized(), aff * pts);
87 VERIFY_IS_APPROX((caff * pts1).colwise().hnormalized(), caff * pts);
  /external/quake/quake/src/QW/client/
gl_test.c 103 vec3_t pts[2][3]; local
122 pts[i][0][j] = p->origin[j] + p->up[j]*s + p->reflect[j]*d;
123 pts[i][1][j] = p->origin[j] + p->right[j]*s + p->reflect[j]*d;
124 pts[i][2][j] = p->origin[j] + -p->right[j]*s + p->reflect[j]*d;
137 glVertex3fv (pts[0][0]);
138 glVertex3fv (pts[1][0]);
140 glVertex3fv (pts[0][1]);
141 glVertex3fv (pts[1][1]);
143 glVertex3fv (pts[0][2]);
144 glVertex3fv (pts[1][2]);
    [all...]
  /external/quake/quake/src/WinQuake/
gl_test.cpp 103 vec3_t pts[2][3]; local
122 pts[i][0][j] = p->origin[j] + p->up[j]*s + p->reflect[j]*d;
123 pts[i][1][j] = p->origin[j] + p->right[j]*s + p->reflect[j]*d;
124 pts[i][2][j] = p->origin[j] + -p->right[j]*s + p->reflect[j]*d;
137 glVertex3fv (pts[0][0]);
138 glVertex3fv (pts[1][0]);
140 glVertex3fv (pts[0][1]);
141 glVertex3fv (pts[1][1]);
143 glVertex3fv (pts[0][2]);
144 glVertex3fv (pts[1][2]);
    [all...]

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