HomeSort by relevance Sort by last modified time
    Searched defs:residue (Results 1 - 10 of 10) sorted by null

  /external/libvorbis/doc/
08-residue.tex 4 \section{Residue setup and decode} \label{vorbis:spec:residue}
8 A residue vector represents the fine detail of the audio spectrum of
10 curve and performs any channel coupling. A residue vector may
13 the vector does not matter to the residue abstraction.
15 Whatever the exact qualities, the Vorbis residue abstraction codes the
16 residue vectors into the bitstream packet, and then reconstructs the
23 \subsection{Residue format}
25 Residue format partitions each vector in the vector bundle into chunks,
29 The exact interleaving and partitioning vary by residue encoding number
    [all...]
01-introduction.tex 179 floor and residue vectors within a mapping. The submap functions as a
180 last layer of indirection such that specific special floor or residue
183 the proper floor and residue instance number to use for decoding that
184 submap's spectral floor and spectral residue vectors.
192 apply a full range floor and residue encoding to channels 0 through 4,
230 \subsubsection{Residue}
231 The spectral residue is the fine structure of the audio spectrum
236 configured by residue instance. As with the floor components, the
238 and each residue instance may choose from any and all available
298 \item decode residue into residue vector
    [all...]
  /external/dropbear/libtommath/
bn_mp_jacobi.c 25 mp_digit residue; local
67 residue = p->dp[0] & 7;
69 if (residue == 1 || residue == 7) {
71 } else if (residue == 3 || residue == 5) {
  /external/qemu/hw/
usb-msd.c 44 uint32_t residue; member in struct:__anon13801
66 uint32_t residue; member in struct:usb_msd_csw
166 csw.residue = s->residue;
182 s->residue = s->data_len;
393 s->residue = 0;
397 if (s->residue == 0) {
417 if (s->residue && s->usb_len) {
475 if (s->residue && s->usb_len) {
  /external/libvorbis/lib/
codec_internal.h 70 vorbis_look_residue **residue; member in struct:private_state
103 different residue backends, etc. Each mode consists of a
  /external/tremolo/Tremolo/
codec_internal.h 129 /* Residue backend generic *****************************************/
136 /* block-partitioned VQ coded straight residue */
167 char residue; member in struct:submap
200 different residue backends, etc. Each mode consists of a
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
Blend.cpp 812 int residue = height & 7; local
813 rect.bottom -= residue;
816 residue = width & 7;
817 rect.right -= residue;
    [all...]
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic/
Blend.cpp 812 int residue = height & 7; local
813 rect.bottom -= residue;
816 residue = width & 7;
817 rect.right -= residue;
    [all...]
  /external/dropbear/libtommath/pre_gen/
mpi.c 4010 mp_digit residue; local
    [all...]
  /external/icu4c/i18n/
decNumber.c 146 /* residue (in the range -1 through 9). This avoids any double- */
525 Int residue; /* rounding residue */ local
1461 Int residue=0; \/* (no residue) *\/ local
1987 Int residue=0; \/* rounding residue *\/ local
2344 Int residue=0; \/* as usual *\/ local
2641 Int residue; \/* work *\/ local
2833 Int residue=0; \/* rounding residue *\/ local
3840 Int residue; \/* rounding accumulator *\/ local
4277 Int residue; \/* for rounding *\/ local
4871 Int residue=0; \/* rounding residue *\/ local
5265 Int residue; \/* rounding residue *\/ local
5628 Int residue; \/* rounding residue *\/ local
5881 Int residue=0; \/* rounding residue *\/ local
6153 Int residue=0; \/* rounding accumulator *\/ local
6851 Int residue=0; \/* rounding accumulator *\/ local
    [all...]

Completed in 977 milliseconds