/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eleven.cpp | 34 GLuint shaders[maxCount]; local 38 shaders); 39 LOGI("Attached Shader First element : %d\n", *shaders);
|
attach_shader_four.cpp | 29 GLuint shaders[maxCount]; local 33 shaders); 34 LOGI("Attached Shader First element : %d\n", *shaders);
|
attach_shader_ten.cpp | 33 GLuint shaders[maxCount]; local 37 shaders); 38 LOGI("Attached Shader First element : %d\n", *shaders);
|
attach_shader_two.cpp | 35 GLuint shaders[maxCount]; local 39 shaders); 40 LOGI("Attached Shader First element : %d\n", *shaders);
|
attach_shader_five.cpp | 33 GLuint shaders[maxCount]; local 37 shaders); 38 LOGI("Attached Shader First element : %d\n", *shaders);
|
attach_shader_one.cpp | 50 GLuint shaders[maxCount]; local 54 shaders); 55 LOGI("Attached Shader First elemt : %d\n", *shaders);
|
color_one.cpp | 74 GLuint shaders[maxCount]; local 78 shaders); 79 LOGI("Attached Shader First element : %d\n", *shaders);
|
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererFiveShaderTest.java | 41 int[] shaders = new int[10]; local 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererFourShaderTest.java | 37 int[] shaders = new int[10]; local 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererSixShaderTest.java | 39 int[] shaders = new int[10]; local 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererOneShaderTest.java | 55 int[] shaders = new int[10]; local 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererThreeShaderTest.java | 54 int[] shaders = new int[10]; local 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
/external/skia/gm/ |
modecolorfilters.cpp | 86 SkShader* shaders[] = { local 102 // used with shaders 130 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) { 131 paint.setShader(shaders[s]); 150 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { 151 SkSafeUnref(shaders[i]);
|
shadertext.cpp | 148 SkShader* shaders[gradCount + bmpCount]; local 153 shaders[shdIdx++] = gGradMakers[m](pts, 161 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], 186 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { 191 paint.setShader(shaders[s])->unref();
|
/frameworks/base/libs/hwui/ |
DisplayList.cpp | 200 const Vector<SkiaShader*>& shaders = recorder.getShaders(); local 201 for (size_t i = 0; i < shaders.size(); i++) { 202 SkiaShader* resource = shaders.itemAt(i);
|
/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8WebGLRenderingContextCustom.cpp | 260 Vector<WebGLShader*> shaders; local 261 bool succeed = context->getAttachedShaders(program, shaders, ec); 268 v8::Local<v8::Array> array = v8::Array::New(shaders.size()); 269 for (size_t ii = 0; ii < shaders.size(); ++ii) 270 array->Set(v8::Integer::New(ii), toV8(shaders[ii]));
|
/frameworks/native/cmds/flatland/ |
Main.cpp | 133 static const ShaderDesc shaders[] = { variable 327 result = mGLHelper->setUp(shaders, NELEMS(shaders));
|
/external/webkit/Source/WebCore/html/canvas/ |
WebGLRenderingContext.cpp | 1875 OwnArrayPtr<Platform3DObject> shaders = adoptArrayPtr(new Platform3DObject[numShaders]); local [all...] |
/frameworks/base/core/jni/ |
android_opengl_GLES20.cpp | 2309 GLuint *shaders = (GLuint *) 0; local 2392 GLuint *shaders = (GLuint *) 0; local 4045 GLuint *shaders = (GLuint *) 0; local 4110 GLuint *shaders = (GLuint *) 0; local [all...] |