HomeSort by relevance Sort by last modified time
    Searched defs:texels (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/QW/client/
gl_draw.c 70 int texels; variable
1182 texels += scaled_width * scaled_height;
1272 texels += scaled_width * scaled_height;
    [all...]
  /external/quake/quake/src/WinQuake/
gl_model.cpp 1418 byte *texels; local
1435 // save 8 bit texels for the player model to remap
1437 texels = (byte*) Hunk_AllocName(s, loadname);
1438 pheader->texels[i] = texels - (byte *)pheader;
1439 memcpy (texels, (byte *)(pskintype + 1), s);
1462 texels = (byte*) Hunk_AllocName(s, loadname);
1463 pheader->texels[i] = texels - (byte *)pheader;
1464 memcpy (texels, (byte *)(pskintype), s)
    [all...]
gl_draw.cpp 81 int texels; variable
    [all...]
gl_model.h 313 int texels[MAX_SKINS]; // only for player skins member in struct:__anon14513
  /system/core/libpixelflinger/
scanline.cpp 761 pixel_t texels[4]; local
763 tx.surface.read(&tx.surface, c, u0, v0, &texels[0]);
764 tx.surface.read(&tx.surface, c, u0, v1, &texels[1]);
765 tx.surface.read(&tx.surface, c, u1, v0, &texels[2]);
766 tx.surface.read(&tx.surface, c, u1, v1, &texels[3]);
776 texel.s[j] = texels[0].s[j];
779 texel.c[j] = texels[0].c[j]*mm[0] +
780 texels[1].c[j]*mm[1] +
781 texels[2].c[j]*mm[2] +
782 texels[3].c[j]*mm[3]
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 2241 GLfloat texels[ctx->getMaxTexUnits()][4*2]; local
    [all...]

Completed in 632 milliseconds