HomeSort by relevance Sort by last modified time
    Searched defs:theta (Results 1 - 25 of 52) sorted by null

1 2 3

  /ndk/sources/cxx-stl/llvm-libc++/test/numerics/complex.number/complex.value.ops/
polar.pass.cpp 14 // polar(const T& rho, const T& theta = 0);
30 test(const T& rho, const T& theta, std::complex<T> x)
32 assert(std::polar(rho, theta) == x);
53 double theta = imag(x[i]); local
54 std::complex<double> z = std::polar(r, theta);
58 if (std::signbit(r) || classify(theta) == inf || classify(theta) == NaN)
69 if (std::signbit(r) || classify(theta) == inf || classify(theta) == NaN)
88 if (classify(theta) != NaN && classify(theta) != inf
    [all...]
  /external/valgrind/main/none/tests/amd64/
bug132918.c 44 double theta; local
50 theta = (2.0 * 3.14159) / 10.0 * (double)i;
51 do_fprem(&r, 12.3*sin(theta), cos(theta)); show("xx", &r);
  /external/opencv/cv/src/
_cvlist.h 367 float rho, theta; member in struct:__index
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.h 47 float x, y, z, phi, theta, psi, v; member in struct:_fishRec
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.h 47 float x, y, z, phi, theta, psi, v; member in struct:_fishRec
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.h 47 float x, y, z, phi, theta, psi, v; member in struct:_fishRec
  /external/srec/srec/clib/
jacobi.c 128 double theta = 0.5 * h / a[i][j]; local
129 t = 1.0 / (fabs(theta) + sqrt(1.0 + theta * theta));
130 if (theta < 0.0) t = -t;
  /external/eigen/bench/
eig33.cpp 77 Scalar theta = std::atan2(internal::sqrt(-q),half_b)*s_inv3; local
78 Scalar cos_theta = internal::cos(theta);
79 Scalar sin_theta = internal::sin(theta);
quat_slerp.cpp 32 // theta is the angle between the 2 quaternions
33 Scalar theta = std::acos(absD);
34 Scalar sinTheta = internal::sin(theta);
36 Scalar scale0 = internal::sin( ( Scalar(1) - t ) * theta) / sinTheta;
37 Scalar scale1 = internal::sin( ( t * theta) ) / sinTheta;
62 // theta is the angle between the 2 quaternions
63 Scalar theta = std::acos(absD); local
64 Scalar sinTheta = internal::sin(theta);
66 scale0 = internal::sin( ( Scalar(1) - t ) * theta) / sinTheta;
67 scale1 = internal::sin( ( t * theta) ) / sinTheta
90 Scalar theta; local
114 Scalar theta; local
    [all...]
  /external/eigen/demos/opengl/
camera.cpp 217 float theta = mFovY*0.5; local
219 float invtan = 1./tan(theta);
  /external/eigen/test/
geo_quaternion.cpp 38 Scalar theta = AA(q*q0.inverse()).angle(); local
41 else VERIFY(internal::abs(theta/theta_tot - t) < largeEps);
  /external/freetype/src/base/
fttrigon.c 187 FT_Angle theta )
198 while ( theta <= -FT_ANGLE_PI2 )
202 theta += FT_ANGLE_PI;
205 while ( theta > FT_ANGLE_PI2 )
209 theta -= FT_ANGLE_PI;
215 if ( theta < 0 )
220 theta += *arctanptr++;
227 theta -= *arctanptr++;
234 if ( theta < 0 )
239 theta += *arctanptr++
258 FT_Fixed theta; local
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Ring.java 190 + FastMath.nextRandomFloat() * (outer2 - inner2)), theta = FastMath local
199 result.set(b1).multLocal(r * FastMath.cos(theta)).addLocal(center);
200 result.scaleAdd(r * FastMath.sin(theta), b2, result);
  /frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
sparse_weight_vector.cpp 289 const double theta = abs_val_vec[curr_l0_norm - req_l0_norm]; local
294 if ((fabs(iter->second/normalizer_) - theta) < 0) {
327 double theta = 0; local
333 theta = (cum_sum - l1_norm)/curr_index;
334 if (((*val_iter) - theta) <= 0) {
345 (fabs(iter->second/normalizer_) - theta),
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
MosaicTypes.h 136 double theta; member in struct:__anon22219
  /packages/apps/Camera/jni/feature_stab/db_vlvm/
db_utilities_poly.cpp 31 double r2_min_q3,theta,bp_through3,theta_through3; local
56 theta=acos(db_maxd(-1.0,db_mind(1.0,r/(q*srq))));
58 theta_through3=theta/3.0;
  /packages/apps/Gallery2/jni/filters/
tinyplanet.cc 110 float theta = angle+atan2(yf, xf); local
111 if (theta>PI_F) theta-=2*PI_F;
115 // (theta stays the same)
118 float px = (theta / (2 * PI_F)) * input_width;
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic/
MosaicTypes.h 136 double theta; member in struct:__anon22226
  /packages/apps/Gallery2/jni_mosaic/feature_stab/db_vlvm/
db_utilities_poly.cpp 31 double r2_min_q3,theta,bp_through3,theta_through3; local
56 theta=acos(db_maxd(-1.0,db_mind(1.0,r/(q*srq))));
58 theta_through3=theta/3.0;
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
MosaicTypes.h 136 double theta; member in struct:__anon22233
  /packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/
db_utilities_poly.cpp 31 double r2_min_q3,theta,bp_through3,theta_through3; local
56 theta=acos(db_maxd(-1.0,db_mind(1.0,r/(q*srq))));
58 theta_through3=theta/3.0;
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
Matrix2fTest.java 183 float theta = 30.0f * (float)(java.lang.Math.PI / 180.0f); local
184 float cosTheta = (float)Math.cos((float)theta);
185 float sinTheta = (float)Math.sin((float)theta);
  /external/ceres-solver/internal/ceres/
trust_region_minimizer_test.cc 356 double theta = i * 2. * pi/ static_cast< double >(N); local
358 y[i][0] = cos(theta);
359 y[i][1] = sin(theta);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
PQTorus.java 150 float r, x, y, z, theta = 0.0f, beta = 0.0f; local
155 theta += thetaStep;
159 r = (0.5f * (2.0f + FastMath.sin(q * theta)) * radius);
160 x = (r * FastMath.cos(p * theta) * radius);
161 y = (r * FastMath.sin(p * theta) * radius);
162 z = (r * FastMath.cos(q * theta) * radius);
166 r = (0.5f * (2.0f + FastMath.sin(q * (theta + 0.01f))) * radius);
167 x = (r * FastMath.cos(p * (theta + 0.01f)) * radius);
168 y = (r * FastMath.sin(p * (theta + 0.01f)) * radius);
169 z = (r * FastMath.cos(q * (theta + 0.01f)) * radius)
    [all...]
Torus.java 138 float theta = FastMath.TWO_PI * circleFraction; local
139 float cosTheta = FastMath.cos(theta);
140 float sinTheta = FastMath.sin(theta);

Completed in 2021 milliseconds

1 2 3