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    Searched defs:tileHeight (Results 1 - 7 of 7) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GaneshContext.cpp 131 const float tileHeight = renderInfo.tileSize.height();
136 (int)tileHeight, WINDOW_FORMAT_RGBA_8888);
139 renderInfo.textureInfo->m_height = tileHeight;
154 renderTargetDesc.fHeight = TilesManager::tileHeight();
Tile.cpp 168 if (intersectWithRect(m_x, m_y, TilesManager::tileWidth(), TilesManager::tileHeight(),
268 bool Tile::intersectWithRect(int x, int y, int tileWidth, int tileHeight,
274 realTileRect.fTop = y * tileHeight;
276 realTileRect.fBottom = realTileRect.fTop + tileHeight;
339 const float tileHeight = renderInfo.tileSize.height();
TileGrid.cpp 127 int tileHeight = TilesManager::tileHeight();
130 computedArea.setY(area.y() / tileHeight);
132 float bottom = (area.y() + area.height()) / (float) tileHeight;
314 const float tileHeight = TilesManager::tileHeight() * invScale;
343 rect.fTop = tile->y() * tileHeight;
345 rect.fBottom = rect.fTop + tileHeight;
395 const float tileHeight = TilesManager::tileHeight() / m_scale
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TilesManager.cpp 134 tileWidth(), tileHeight());
150 tileWidth(), tileHeight());
163 m_tilesTextures.size() * tileWidth() * tileHeight() * 4 / 1024 / 1024);
534 int TilesManager::tileHeight()
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.cpp 410 float tileHeight = static_cast<float>(m_tileSize.height());
412 float texTranslateY = texOffset.y() / tileHeight;
414 float texScaleY = tileRect.height() / tileHeight;
  /external/webkit/Source/WebCore/platform/graphics/filters/
FETurbulence.cpp 282 float tileHeight = paintingData.filterSize.height();
283 ASSERT(tileHeight > 0);
298 float lowFrequency = floorf(tileHeight * m_baseFrequencyY) / tileHeight;
299 float highFrequency = ceilf(tileHeight * m_baseFrequencyY) / tileHeight;
308 paintingData.height = roundf(tileHeight * m_baseFrequencyY);
  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) {
43 mTileHeight = tileHeight;
61 final int tileHeight = mTileHeight;
63 final int tilesDown = height / tileHeight;
68 final int textureTilesDown = texture.height / tileHeight;
90 final float offsetY = tileY * tileHeight;
97 int textureOffsetY = (tileIndex / textureTilesAcross) * tileHeight;
101 textureOffsetY > texture.height - tileHeight) {
108 final float v2 = ((textureOffsetY + tileHeight - GL_MAGIC_OFFSET) * texelHeight);
112 final float[] p2 = { offsetX, offsetY + tileHeight, 0.0f }
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