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Searched
defs:tileHeight
(Results
1 - 7
of
7
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
GaneshContext.cpp
131
const float
tileHeight
= renderInfo.tileSize.height();
136
(int)
tileHeight
, WINDOW_FORMAT_RGBA_8888);
139
renderInfo.textureInfo->m_height =
tileHeight
;
154
renderTargetDesc.fHeight = TilesManager::
tileHeight
();
Tile.cpp
168
if (intersectWithRect(m_x, m_y, TilesManager::tileWidth(), TilesManager::
tileHeight
(),
268
bool Tile::intersectWithRect(int x, int y, int tileWidth, int
tileHeight
,
274
realTileRect.fTop = y *
tileHeight
;
276
realTileRect.fBottom = realTileRect.fTop +
tileHeight
;
339
const float
tileHeight
= renderInfo.tileSize.height();
TileGrid.cpp
127
int
tileHeight
= TilesManager::
tileHeight
();
130
computedArea.setY(area.y() /
tileHeight
);
132
float bottom = (area.y() + area.height()) / (float)
tileHeight
;
314
const float
tileHeight
= TilesManager::
tileHeight
() * invScale;
343
rect.fTop = tile->y() *
tileHeight
;
345
rect.fBottom = rect.fTop +
tileHeight
;
395
const float
tileHeight
= TilesManager::
tileHeight
() / m_scale
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all
...]
TilesManager.cpp
134
tileWidth(),
tileHeight
());
150
tileWidth(),
tileHeight
());
163
m_tilesTextures.size() * tileWidth() *
tileHeight
() * 4 / 1024 / 1024);
534
int TilesManager::
tileHeight
()
/external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.cpp
410
float
tileHeight
= static_cast<float>(m_tileSize.height());
412
float texTranslateY = texOffset.y() /
tileHeight
;
414
float texScaleY = tileRect.height() /
tileHeight
;
/external/webkit/Source/WebCore/platform/graphics/filters/
FETurbulence.cpp
282
float
tileHeight
= paintingData.filterSize.height();
283
ASSERT(
tileHeight
> 0);
298
float lowFrequency = floorf(
tileHeight
* m_baseFrequencyY) /
tileHeight
;
299
float highFrequency = ceilf(
tileHeight
* m_baseFrequencyY) /
tileHeight
;
308
paintingData.height = roundf(
tileHeight
* m_baseFrequencyY);
/external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java
40
public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int
tileHeight
) {
43
mTileHeight =
tileHeight
;
61
final int
tileHeight
= mTileHeight;
63
final int tilesDown = height /
tileHeight
;
68
final int textureTilesDown = texture.height /
tileHeight
;
90
final float offsetY = tileY *
tileHeight
;
97
int textureOffsetY = (tileIndex / textureTilesAcross) *
tileHeight
;
101
textureOffsetY > texture.height -
tileHeight
) {
108
final float v2 = ((textureOffsetY +
tileHeight
- GL_MAGIC_OFFSET) * texelHeight);
112
final float[] p2 = { offsetX, offsetY +
tileHeight
, 0.0f }
[
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...]
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