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/external/quake/quake/src/QW/client/ | |
render.h | 90 vec3_t viewangles;
member in struct:__anon14212 |
client.h | 41 vec3_t viewangles; // only for demos, not from server member in struct:__anon14106 242 vec3_t viewangles; member in struct:__anon14114 |
/external/quake/quake/src/WinQuake/ | |
in_dos.cpp | 35 vec3_t viewangles;
member in struct:__anon14524 124 cl.viewangles[PITCH] = 0; 308 cl.viewangles[YAW] -= m_yaw.value * mouse_x; 315 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 316 if (cl.viewangles[PITCH] > 80) 317 cl.viewangles[PITCH] = 80; 318 if (cl.viewangles[PITCH] < -70) 319 cl.viewangles[PITCH] = -70; 363 cl.viewangles[YAW] += aspeed*cl_yawspeed.value; 365 cl.viewangles[YAW] -= aspeed*cl_yawspeed.value; [all...] |
render.h | 96 vec3_t viewangles;
member in struct:__anon14612 |
client.h | 24 vec3_t viewangles; member in struct:__anon14391 170 vec3_t mviewangles[2]; // during demo playback viewangles is lerped 172 vec3_t viewangles; member in struct:__anon14399 |