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    Searched defs:vtx (Results 1 - 12 of 12) sorted by null

  /frameworks/rs/driver/
rsdPath.cpp 53 DrvPathStatic(const Allocation *vtx, const Allocation *loops);
73 const Allocation *vtx, const Allocation *loops) {
77 DrvPathStatic *dps = new DrvPathStatic(vtx, loops);
112 DrvPathStatic::DrvPathStatic(const Allocation *vtx, const Allocation *loops) {
113 mSegmentCount = vtx->getType()->getDimX() / 3;
116 const float *fin = (const float *)vtx->getPtr();
140 float vtx[12]; local
153 attribs[0].set(GL_FLOAT, 2, 8, false, (uint32_t)vtx, "ATTRIB_position");
162 vtx[0] = s->x1;
163 vtx[1] = s->y1
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rsdShaderCache.cpp 70 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) {
72 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
109 RsdShader *vtx = mVertex; local
112 uint32_t vID = vtx->getStateBasedShaderID(rsc);
121 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) {
132 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(),
133 vtx->getUniformCount(),
137 e->vtx = vID;
172 e->vtxAttrs[ct].slot = glGetAttribLocation(pgm, vtx->getAttribName(ct));
173 e->vtxAttrs[ct].name = vtx->getAttribName(ct).string()
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rsdShaderCache.h 104 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0),
137 uint32_t vtx; member in struct:RsdShaderCache::ProgramEntry
149 bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag);
rsdRuntimeStubs.cpp 280 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; local
284 attribs[0].set(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "ATTRIB_position");
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  /external/eigen/unsupported/test/
openglsupport.cpp 72 GLint createShader(const char* vtx, const char* frg)
79 glShaderSource(vtx_id, 1, &vtx, 0);
84 std::cerr << "vtx compilation failed\n";
219 const char* vtx = "void main(void) { gl_Position = gl_Vertex; }\n"; local
236 GLint prg_id = createShader(vtx,frg);
264 GLint prg_id = createShader(vtx,frg);
294 GLint prg_id = createShader(vtx,frg);
319 GLint prg_id = createShader(vtx,frg);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 159 static const float vtx[] = { local
185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx);
  /frameworks/base/graphics/java/android/renderscript/
Mesh.java 353 int[] vtx = new int[mVertexTypeCount]; local
370 vtx[ct] = alloc.getID(mRS);
389 int id = mRS.nMeshCreate(vtx, idx, prim);
509 int[] vtx = new int[mVertexTypeCount]; local
520 vtx[ct] = entry.a.getID(mRS);
533 int id = mRS.nMeshCreate(vtx, idx, prim);
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
SkeletonControl.java 345 float vtx = posBuf[idxPositions++]; local
357 rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight;
358 ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight;
359 rz += (mat.m20 * vtx + mat.m21 * vty + mat.m22 * vtz + mat.m23) * weight;
460 float vtx = posBuf[idxPositions++]; local
479 rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight;
480 ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight;
481 rz += (mat.m20 * vtx + mat.m21 * vty + mat.m22 * vtz + mat.m23) * weight;
  /frameworks/native/opengl/libagl/
primitives.cpp 393 vertex_t* const vtx[3] = { v0, v1, v2 }; local
401 vertex_t* const v = vtx[j];
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  /external/opencv/cxcore/include/
cxcore.h 1241 CvGraphVtx* vtx; \/* current graph vertex (or current edge origin) *\/ member in struct:CvGraphScanner
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  /external/opencv/cxcore/src/
cxdatastructs.cpp 2998 CvGraphVtx *vtx = 0; local
3349 CvGraphVtx* vtx; member in struct:CvGraphItem
3526 CvGraphVtx* vtx; local
3718 CvGraphVtx* vtx = (CvGraphVtx*)reader.ptr; local
3750 CvGraphVtx* vtx = (CvGraphVtx*)reader.ptr; local
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cxpersistence.cpp 4513 CvGraphVtx* vtx = (CvGraphVtx*)reader.ptr; local
4765 CvGraphVtx* vtx; local
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