/frameworks/rs/driver/ |
rsdPath.cpp | 53 DrvPathStatic(const Allocation *vtx, const Allocation *loops); 73 const Allocation *vtx, const Allocation *loops) { 77 DrvPathStatic *dps = new DrvPathStatic(vtx, loops); 112 DrvPathStatic::DrvPathStatic(const Allocation *vtx, const Allocation *loops) { 113 mSegmentCount = vtx->getType()->getDimX() / 3; 116 const float *fin = (const float *)vtx->getPtr(); 140 float vtx[12]; local 153 attribs[0].set(GL_FLOAT, 2, 8, false, (uint32_t)vtx, "ATTRIB_position"); 162 vtx[0] = s->x1; 163 vtx[1] = s->y1 [all...] |
rsdShaderCache.cpp | 70 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { 72 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) { 109 RsdShader *vtx = mVertex; local 112 uint32_t vID = vtx->getStateBasedShaderID(rsc); 121 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) { 132 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(), 133 vtx->getUniformCount(), 137 e->vtx = vID; 172 e->vtxAttrs[ct].slot = glGetAttribLocation(pgm, vtx->getAttribName(ct)); 173 e->vtxAttrs[ct].name = vtx->getAttribName(ct).string() [all...] |
rsdShaderCache.h | 104 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), 137 uint32_t vtx; member in struct:RsdShaderCache::ProgramEntry 149 bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag);
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rsdRuntimeStubs.cpp | 280 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; local 284 attribs[0].set(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "ATTRIB_position"); [all...] |
/external/eigen/unsupported/test/ |
openglsupport.cpp | 72 GLint createShader(const char* vtx, const char* frg) 79 glShaderSource(vtx_id, 1, &vtx, 0); 84 std::cerr << "vtx compilation failed\n"; 219 const char* vtx = "void main(void) { gl_Position = gl_Vertex; }\n"; local 236 GLint prg_id = createShader(vtx,frg); 264 GLint prg_id = createShader(vtx,frg); 294 GLint prg_id = createShader(vtx,frg); 319 GLint prg_id = createShader(vtx,frg);
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 159 static const float vtx[] = { local 185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx);
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/frameworks/base/graphics/java/android/renderscript/ |
Mesh.java | 353 int[] vtx = new int[mVertexTypeCount]; local 370 vtx[ct] = alloc.getID(mRS); 389 int id = mRS.nMeshCreate(vtx, idx, prim); 509 int[] vtx = new int[mVertexTypeCount]; local 520 vtx[ct] = entry.a.getID(mRS); 533 int id = mRS.nMeshCreate(vtx, idx, prim);
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
SkeletonControl.java | 345 float vtx = posBuf[idxPositions++]; local 357 rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight; 358 ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight; 359 rz += (mat.m20 * vtx + mat.m21 * vty + mat.m22 * vtz + mat.m23) * weight; 460 float vtx = posBuf[idxPositions++]; local 479 rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight; 480 ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight; 481 rz += (mat.m20 * vtx + mat.m21 * vty + mat.m22 * vtz + mat.m23) * weight;
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/frameworks/native/opengl/libagl/ |
primitives.cpp | 393 vertex_t* const vtx[3] = { v0, v1, v2 }; local 401 vertex_t* const v = vtx[j]; [all...] |
/external/opencv/cxcore/include/ |
cxcore.h | 1241 CvGraphVtx* vtx; \/* current graph vertex (or current edge origin) *\/ member in struct:CvGraphScanner [all...] |
/external/opencv/cxcore/src/ |
cxdatastructs.cpp | 2998 CvGraphVtx *vtx = 0; local 3349 CvGraphVtx* vtx; member in struct:CvGraphItem 3526 CvGraphVtx* vtx; local 3718 CvGraphVtx* vtx = (CvGraphVtx*)reader.ptr; local 3750 CvGraphVtx* vtx = (CvGraphVtx*)reader.ptr; local [all...] |
cxpersistence.cpp | 4513 CvGraphVtx* vtx = (CvGraphVtx*)reader.ptr; local 4765 CvGraphVtx* vtx; local [all...] |