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  /external/webkit/Source/WebCore/webaudio/
AudioChannelMerger.h 37 class AudioContext;
41 static PassRefPtr<AudioChannelMerger> create(AudioContext* context, double sampleRate)
51 AudioChannelMerger(AudioContext*, double sampleRate);
AudioChannelSplitter.h 33 class AudioContext;
37 static PassRefPtr<AudioChannelSplitter> create(AudioContext* context, double sampleRate)
47 AudioChannelSplitter(AudioContext*, double sampleRate);
DefaultAudioDestinationNode.h 34 class AudioContext;
38 static PassRefPtr<DefaultAudioDestinationNode> create(AudioContext* context)
54 DefaultAudioDestinationNode(AudioContext*);
AudioSourceNode.h 38 AudioSourceNode(AudioContext* context, double sampleRate)
AudioContext.cpp 29 #include "AudioContext.h"
71 PassRefPtr<AudioContext> AudioContext::create(Document* document)
73 return adoptRef(new AudioContext(document));
76 PassRefPtr<AudioContext> AudioContext::createOfflineContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, double sampleRate)
78 return adoptRef(new AudioContext(document, numberOfChannels, numberOfFrames, sampleRate));
82 AudioContext::AudioContext(Document* document)
103 // FIXME: for now default AudioContext does not need an explicit startRendering() call
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AudioDestinationNode.h 35 class AudioContext;
39 AudioDestinationNode(AudioContext*, double sampleRate);
DelayNode.h 38 static PassRefPtr<DelayNode> create(AudioContext* context, double sampleRate)
46 DelayNode(AudioContext*, double sampleRate);
HighPass2FilterNode.h 37 static PassRefPtr<HighPass2FilterNode> create(AudioContext* context, double sampleRate)
46 HighPass2FilterNode(AudioContext*, double sampleRate);
LowPass2FilterNode.h 37 static PassRefPtr<LowPass2FilterNode> create(AudioContext* context, double sampleRate)
46 LowPass2FilterNode(AudioContext*, double sampleRate);
AudioGainNode.h 35 class AudioContext;
42 static PassRefPtr<AudioGainNode> create(AudioContext* context, double sampleRate)
58 AudioGainNode(AudioContext*, double sampleRate);
OfflineAudioDestinationNode.h 37 class AudioContext;
41 static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget)
57 OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget);
HighPass2FilterNode.cpp 33 HighPass2FilterNode::HighPass2FilterNode(AudioContext* context, double sampleRate)
LowPass2FilterNode.cpp 33 LowPass2FilterNode::LowPass2FilterNode(AudioContext* context, double sampleRate)
AudioContext.h 61 // AudioContext is the cornerstone of the web audio API and all AudioNodes are created from it.
64 class AudioContext : public ActiveDOMObject, public RefCounted<AudioContext>, public EventTarget {
66 // Create an AudioContext for rendering to the audio hardware.
67 static PassRefPtr<AudioContext> create(Document*);
69 // Create an AudioContext for offline (non-realtime) rendering.
70 static PassRefPtr<AudioContext> createOfflineContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, double sampleRate);
72 virtual ~AudioContext();
165 AutoLocker(AudioContext* context)
178 AudioContext* m_context
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ConvolverNode.h 40 static PassRefPtr<ConvolverNode> create(AudioContext* context, double sampleRate)
58 ConvolverNode(AudioContext*, double sampleRate);
DelayNode.cpp 33 DelayNode::DelayNode(AudioContext* context, double sampleRate)
AudioNode.idl 29 readonly attribute AudioContext context;
AudioNodeOutput.h 36 class AudioContext;
49 AudioContext* context() { return m_node->context(); }
AudioNode.h 37 class AudioContext;
41 // An AudioNode is the basic building block for handling audio within an AudioContext.
51 AudioNode(AudioContext*, double sampleRate);
54 AudioContext* context() { return m_context.get(); }
148 RefPtr<AudioContext> m_context;
AudioBufferSourceNode.h 41 class AudioContext;
48 static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, double sampleRate);
84 AudioBufferSourceNode(AudioContext*, double sampleRate);
JavaScriptAudioNode.h 39 class AudioContext;
55 static PassRefPtr<JavaScriptAudioNode> create(AudioContext*, double sampleRate, size_t bufferSize, unsigned numberOfInputs = 1, unsigned numberOfOutputs = 1);
80 JavaScriptAudioNode(AudioContext*, double sampleRate, size_t bufferSize, unsigned numberOfInputs, unsigned numberOfOutputs);
AudioBasicProcessorNode.h 42 AudioBasicProcessorNode(AudioContext*, double sampleRate);
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioContext.java 40 public class AudioContext {
  /external/webkit/Source/WebCore/bindings/js/
JSAudioContextCustom.cpp 29 #include "AudioContext.h"
46 return throwError(exec, createReferenceError(exec, "AudioContext constructor callee is unavailable"));
50 return throwError(exec, createReferenceError(exec, "AudioContext constructor script execution context is unavailable"));
53 return throwError(exec, createReferenceError(exec, "AudioContext constructor called in a script execution context which is not a document"));
57 RefPtr<AudioContext> audioContext;
60 // Constructor for default AudioContext which talks to audio hardware.
61 audioContext = AudioContext::create(document);
63 // Constructor for offline (render-target) AudioContext which renders into an AudioBuffer
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  /external/webkit/Source/WebCore/bindings/v8/custom/
V8AudioContextCustom.cpp 33 #include "AudioContext.h"
44 INC_STATS("DOM.AudioContext.Contructor");
48 return throwError("AudioContext constructor associated frame is unavailable", V8Proxy::ReferenceError);
52 return throwError("AudioContext constructor associated document is unavailable", V8Proxy::ReferenceError);
54 RefPtr<AudioContext> audioContext;
57 // Constructor for default AudioContext which talks to audio hardware.
58 audioContext = AudioContext::create(document);
60 // Constructor for offline (render-target) AudioContext which renders into an AudioBuffer
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