/external/webkit/Source/WebCore/webaudio/ |
AudioChannelMerger.h | 37 class AudioContext; 41 static PassRefPtr<AudioChannelMerger> create(AudioContext* context, double sampleRate) 51 AudioChannelMerger(AudioContext*, double sampleRate);
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AudioChannelSplitter.h | 33 class AudioContext; 37 static PassRefPtr<AudioChannelSplitter> create(AudioContext* context, double sampleRate) 47 AudioChannelSplitter(AudioContext*, double sampleRate);
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DefaultAudioDestinationNode.h | 34 class AudioContext; 38 static PassRefPtr<DefaultAudioDestinationNode> create(AudioContext* context) 54 DefaultAudioDestinationNode(AudioContext*);
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AudioSourceNode.h | 38 AudioSourceNode(AudioContext* context, double sampleRate)
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AudioContext.cpp | 29 #include "AudioContext.h" 71 PassRefPtr<AudioContext> AudioContext::create(Document* document) 73 return adoptRef(new AudioContext(document)); 76 PassRefPtr<AudioContext> AudioContext::createOfflineContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, double sampleRate) 78 return adoptRef(new AudioContext(document, numberOfChannels, numberOfFrames, sampleRate)); 82 AudioContext::AudioContext(Document* document) 103 // FIXME: for now default AudioContext does not need an explicit startRendering() call [all...] |
AudioDestinationNode.h | 35 class AudioContext; 39 AudioDestinationNode(AudioContext*, double sampleRate);
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DelayNode.h | 38 static PassRefPtr<DelayNode> create(AudioContext* context, double sampleRate) 46 DelayNode(AudioContext*, double sampleRate);
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HighPass2FilterNode.h | 37 static PassRefPtr<HighPass2FilterNode> create(AudioContext* context, double sampleRate) 46 HighPass2FilterNode(AudioContext*, double sampleRate);
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LowPass2FilterNode.h | 37 static PassRefPtr<LowPass2FilterNode> create(AudioContext* context, double sampleRate) 46 LowPass2FilterNode(AudioContext*, double sampleRate);
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AudioGainNode.h | 35 class AudioContext; 42 static PassRefPtr<AudioGainNode> create(AudioContext* context, double sampleRate) 58 AudioGainNode(AudioContext*, double sampleRate);
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OfflineAudioDestinationNode.h | 37 class AudioContext; 41 static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget) 57 OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget);
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HighPass2FilterNode.cpp | 33 HighPass2FilterNode::HighPass2FilterNode(AudioContext* context, double sampleRate)
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LowPass2FilterNode.cpp | 33 LowPass2FilterNode::LowPass2FilterNode(AudioContext* context, double sampleRate)
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AudioContext.h | 61 // AudioContext is the cornerstone of the web audio API and all AudioNodes are created from it. 64 class AudioContext : public ActiveDOMObject, public RefCounted<AudioContext>, public EventTarget { 66 // Create an AudioContext for rendering to the audio hardware. 67 static PassRefPtr<AudioContext> create(Document*); 69 // Create an AudioContext for offline (non-realtime) rendering. 70 static PassRefPtr<AudioContext> createOfflineContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, double sampleRate); 72 virtual ~AudioContext(); 165 AutoLocker(AudioContext* context) 178 AudioContext* m_context [all...] |
ConvolverNode.h | 40 static PassRefPtr<ConvolverNode> create(AudioContext* context, double sampleRate) 58 ConvolverNode(AudioContext*, double sampleRate);
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DelayNode.cpp | 33 DelayNode::DelayNode(AudioContext* context, double sampleRate)
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AudioNode.idl | 29 readonly attribute AudioContext context;
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AudioNodeOutput.h | 36 class AudioContext; 49 AudioContext* context() { return m_node->context(); }
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AudioNode.h | 37 class AudioContext; 41 // An AudioNode is the basic building block for handling audio within an AudioContext. 51 AudioNode(AudioContext*, double sampleRate); 54 AudioContext* context() { return m_context.get(); } 148 RefPtr<AudioContext> m_context;
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AudioBufferSourceNode.h | 41 class AudioContext; 48 static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, double sampleRate); 84 AudioBufferSourceNode(AudioContext*, double sampleRate);
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JavaScriptAudioNode.h | 39 class AudioContext; 55 static PassRefPtr<JavaScriptAudioNode> create(AudioContext*, double sampleRate, size_t bufferSize, unsigned numberOfInputs = 1, unsigned numberOfOutputs = 1); 80 JavaScriptAudioNode(AudioContext*, double sampleRate, size_t bufferSize, unsigned numberOfInputs, unsigned numberOfOutputs);
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AudioBasicProcessorNode.h | 42 AudioBasicProcessorNode(AudioContext*, double sampleRate);
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/external/jmonkeyengine/engine/src/core/com/jme3/audio/ |
AudioContext.java | 40 public class AudioContext {
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/external/webkit/Source/WebCore/bindings/js/ |
JSAudioContextCustom.cpp | 29 #include "AudioContext.h" 46 return throwError(exec, createReferenceError(exec, "AudioContext constructor callee is unavailable")); 50 return throwError(exec, createReferenceError(exec, "AudioContext constructor script execution context is unavailable")); 53 return throwError(exec, createReferenceError(exec, "AudioContext constructor called in a script execution context which is not a document")); 57 RefPtr<AudioContext> audioContext; 60 // Constructor for default AudioContext which talks to audio hardware. 61 audioContext = AudioContext::create(document); 63 // Constructor for offline (render-target) AudioContext which renders into an AudioBuffer [all...] |
/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8AudioContextCustom.cpp | 33 #include "AudioContext.h" 44 INC_STATS("DOM.AudioContext.Contructor"); 48 return throwError("AudioContext constructor associated frame is unavailable", V8Proxy::ReferenceError); 52 return throwError("AudioContext constructor associated document is unavailable", V8Proxy::ReferenceError); 54 RefPtr<AudioContext> audioContext; 57 // Constructor for default AudioContext which talks to audio hardware. 58 audioContext = AudioContext::create(document); 60 // Constructor for offline (render-target) AudioContext which renders into an AudioBuffer [all...] |