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Searched
refs:AudioGainNode
(Results
1 - 6
of
6
) sorted by null
/external/webkit/Source/WebCore/webaudio/
AudioGainNode.h
37
//
AudioGainNode
is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal.
40
class
AudioGainNode
: public AudioNode {
42
static PassRefPtr<
AudioGainNode
> create(AudioContext* context, double sampleRate)
44
return adoptRef(new
AudioGainNode
(context, sampleRate));
58
AudioGainNode
(AudioContext*, double sampleRate);
AudioGainNode.idl
29
]
AudioGainNode
: AudioNode {
AudioGainNode.cpp
29
#include "
AudioGainNode
.h"
37
AudioGainNode
::
AudioGainNode
(AudioContext* context, double sampleRate)
51
void
AudioGainNode
::process(size_t /*framesToProcess*/)
78
void
AudioGainNode
::reset()
89
void
AudioGainNode
::checkNumberOfChannelsForInput(AudioNodeInput* input)
AudioContext.idl
56
AudioGainNode
createGainNode();
AudioContext.h
50
class
AudioGainNode
;
101
PassRefPtr<
AudioGainNode
> createGainNode();
AudioContext.cpp
36
#include "
AudioGainNode
.h"
301
PassRefPtr<
AudioGainNode
> AudioContext::createGainNode()
305
return
AudioGainNode
::create(this, m_destinationNode->sampleRate());
Completed in 2859 milliseconds