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  /external/webkit/Source/WebCore/webaudio/
AudioGainNode.h 37 // AudioGainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal.
40 class AudioGainNode : public AudioNode {
42 static PassRefPtr<AudioGainNode> create(AudioContext* context, double sampleRate)
44 return adoptRef(new AudioGainNode(context, sampleRate));
58 AudioGainNode(AudioContext*, double sampleRate);
AudioGainNode.idl 29 ] AudioGainNode : AudioNode {
AudioGainNode.cpp 29 #include "AudioGainNode.h"
37 AudioGainNode::AudioGainNode(AudioContext* context, double sampleRate)
51 void AudioGainNode::process(size_t /*framesToProcess*/)
78 void AudioGainNode::reset()
89 void AudioGainNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
AudioContext.idl 56 AudioGainNode createGainNode();
AudioContext.h 50 class AudioGainNode;
101 PassRefPtr<AudioGainNode> createGainNode();
AudioContext.cpp 36 #include "AudioGainNode.h"
301 PassRefPtr<AudioGainNode> AudioContext::createGainNode()
305 return AudioGainNode::create(this, m_destinationNode->sampleRate());

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