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  /external/qemu/distrib/sdl-1.2.15/Xcode/
stationary.csh 10 sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"
12 sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"
14 sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Custom Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"
16 sudo /Developer/Tools/CpMac -r "Project Stationary/SDL OpenGL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/"
20 sudo mkdir -p "/Developer/ProjectBuilder Extras/Target Templates/SDL"
22 sudo /Developer/Tools/CpMac -r "Project Stationary/Application.trgttmpl" "/Developer/ProjectBuilder Extras/Target (…)
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  /external/chromium/build/
sanitize-mac-build-log.sed 19 \|^ /Developer/usr/bin/|d
20 \|^ /Developer/Library/PrivateFrameworks/DevToolsCore.framework/|d
21 \|^ /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/|d
  /external/qemu/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/devel-resources/
install.sh 12 ROOT=/Developer/Documentation/SDL
19 ## is handled by the standard package (not developer package).
24 #sudo -u $USER /Developer/Tools/CpMac -r $ROOT/SDL.framework ~/Library/Frameworks
37 if [ -e "/Library/Application Support/Apple/Developer Tools" ] ; then
39 PBXDIR="/Library/Application Support/Apple/Developer Tools"
42 PBXDIR="/Developer/ProjectBuilder Extras"
61 #rm -rf "/Developer/Documentation/ManPages/man3/SDL"*
64 #mkdir -p "/Developer/Documentation/ManPages/man3"
65 #cp "$ROOT/docs/man3/SDL"* "/Developer/Documentation/ManPages/man3/"
73 sudo -u $USER cp "$ROOT/Readme SDL Developer.txt" ~
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  /external/mdnsresponder/
Makefile 17 include /Developer/Makefiles/pb_makefiles/platform.make
  /ndk/build/tools/
common-build-host-funcs.sh 525 _bh_check_darwin_sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX$DARWIN_SDK_SUBDIR $DARWIN_MIN_VERSION
526 _bh_check_darwin_sdk /Developer/SDKs/MacOSX$DARWIN_SDK_SUBDIR $DARWIN_MIN_VERSION
529 _bh_check_darwin_sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk $DARWIN_MIN_VERSION
530 _bh_check_darwin_sdk /Developer/SDKs/MacOSX10.7.sdk $DARWIN_MIN_VERSION
531 _bh_check_darwin_sdk /Developer/SDKs/MacOSX10.6.sdk $DARWIN_MIN_VERSION
533 #_bh_check_darwin_sdk /Developer/SDKs/MacOSX10.5.sdk $DARWIN_ARCH
535 #_bh_check_darwin_sdk /Developer/SDKs/MacOSX10.4.sdku $DARWIN_ARCH
build-mingw64-toolchain.sh 253 if check_darwin_sdk /Developer/SDKs/MacOSX10.4.sdku 10.4; then
255 elif check_darwin_sdk /Developer/SDKs/MacOSX10.5.sdk 10.5; then
257 elif check_darwin_sdk /Developer/SDKs/MacOSX10.6.sdk 10.6; then
  /external/stlport/test/eh/
intel.mak 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
intel45.mak 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
intel50.mak 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
  /external/llvm/utils/buildit/
GNUmakefile 82 $(MAKE) DSTROOT=$(DSTROOT)$$ARM_PLATFORM/Developer install
  /external/libpng/projects/visualc71/
README_zlib.txt 5 Microsoft Developer Studio Project File, Format Version 7.10 for zlib.
  /external/qemu/distrib/sdl-1.2.15/test/
gcc-fat.sh 8 SDK_PATH=/Developer/SDKs
  /sdk/find_java/
find_java.bat 39 echo ERROR: No suitable Java found. In order to properly use the Android Developer
49 echo http://developer.android.com/sdk/requirements.html
  /external/chromium/chrome/browser/resources/gpu_internals/
browser_bridge_tests.js 21 clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line":"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --show-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0.729.0","version_mod":""},
  /external/qemu/distrib/sdl-1.2.15/
android-configure.sh 128 TIGER_SDK=/Developer/SDKs/MacOSX10.4u.sdk
  /external/qemu/distrib/sdl-1.2.15/build-scripts/
fatbuild.sh 13 SDK_PATH=/Developer/SDKs
  /build/tools/droiddoc/templates-pdk/
customizations.cs 148 href="http://code.google.com/p/android/issues/entry?template=Developer%20Documentation"
  /external/quake/quake/src/QW/gas2masm/
gas2masm.mak 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
  /external/chromium/third_party/libjingle/source/talk/
main.scons 283 '-isysroot', '/Developer/SDKs/MacOSX10.5.sdk',
  /external/libvpx/libvpx/build/make/
configure.sh 886 SDK_PATH=${SDK_PATH}/Platforms/iPhoneOS.platform/Developer
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  /external/quake/quake/src/QW/server/
qwsv.mak 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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  /external/quake/quake/src/QW/client/
qwcl.mak 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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  /external/dropbear/libtomcrypt/
crypt.tex 78 \begin{large}Developer Manual\end{large}
168 directly (\textit{e.g. sha256\_process()}) this descriptor interface allows the developer to customize their
172 that for the PRNG needs within the library (\textit{e.g. making a RSA key}). All the developer has to do
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