/external/quake/quake/src/WinQuake/ |
draw.h | 38 void Draw_String (int x, int y, const char *str);
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sbar.cpp | 304 Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str); 306 Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str); 1154 Draw_String ( x+48 , y, num); 1159 Draw_String (x+64, y, s->name); 1256 Draw_String ( x+48 , y, num); 1261 Draw_String (x+48, y, s->name);
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console.cpp | 558 Draw_String (8, v, "say:");
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draw.cpp | 228 Draw_String 231 void Draw_String (int x, int y, const char *str)
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gl_draw.cpp | 883 Draw_String 886 void Draw_String (int x, int y, const char *str) [all...] |
/external/quake/quake/src/QW/client/ |
sbar.c | 279 Draw_String (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str); 925 Draw_String(x, y, "low/avg/high team total players"); 927 // Draw_String(x, y, "------------ ---- ----- -------"); 928 Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f"); 957 Draw_String ( x, y, num); 962 Draw_String (x + 104, y, team); 966 Draw_String (x + 104 + 40, y, num); 970 Draw_String (x + 104 + 88, y, num); 1041 Draw_String ( x , y, "ping pl time frags team name"); 1043 // Draw_String ( x , y, "---- -- ---- ----- ---- ----------------") [all...] |
draw.h | 39 void Draw_String (int x, int y, char *str);
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gl_ngraph.c | 115 Draw_String(8, y, st);
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console.c | 507 Draw_String (8, v, "say_team:"); 512 Draw_String (8, v, "say:");
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r_misc.c | 237 Draw_String(8, y2, st);
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screen.c | 479 Draw_String(x, y, st);
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draw.c | 224 Draw_String 227 void Draw_String (int x, int y, char *str)
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gl_screen.c | 486 Draw_String(x, y, st);
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gl_draw.c | 537 Draw_String 540 void Draw_String (int x, int y, char *str) [all...] |