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Searched
refs:FLOAT_32
(Results
1 - 14
of
14
) sorted by null
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ShaderParam.java
77
if (subElem.getDataType() == Element.DataType.
FLOAT_32
) {
90
if (subElem.getDataType() == Element.DataType.
FLOAT_32
) {
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
ElementThunker.java
61
case
FLOAT_32
:
62
return android.renderscript.Element.DataType.
FLOAT_32
;
149
case
FLOAT_32
:
Element.java
125
* MATRIX the three matrix types contain
FLOAT_32
elements and are treated
133
FLOAT_32
(2, 4),
388
rs.mElement_F32 = createUser(rs, DataType.
FLOAT_32
);
480
rs.mElement_FLOAT_2 = createVector(rs, DataType.
FLOAT_32
, 2);
487
rs.mElement_FLOAT_3 = createVector(rs, DataType.
FLOAT_32
, 3);
494
rs.mElement_FLOAT_4 = createVector(rs, DataType.
FLOAT_32
, 4);
771
* DataKind will be set to USER. Only primitive types (
FLOAT_32
, FLOAT_64,
793
case
FLOAT_32
:
[
all
...]
Allocation.java
273
if (mType.mElement.mType == Element.DataType.
FLOAT_32
) {
[
all
...]
/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/
UT_element.java
101
_RS_ASSERT("simpleElem.getDataType() ==
FLOAT_32
",
102
simpleElem.getDataType() == DataType.
FLOAT_32
);
/cts/tests/tests/renderscript/src/android/renderscript/cts/
ElementTest.java
51
assertTrue(Element.createVector(mRS, DataType.
FLOAT_32
, len) != null);
188
Element.createVector(mRS, Element.DataType.
FLOAT_32
, 2) };
190
Element.createVector(mRS, Element.DataType.
FLOAT_32
, 3) };
192
Element.createVector(mRS, Element.DataType.
FLOAT_32
, 4) };
419
assertEquals(DataType.
FLOAT_32
, DataType.valueOf("
FLOAT_32
"));
455
case
FLOAT_32
:
/frameworks/base/graphics/java/android/renderscript/
Element.java
117
* MATRIX the three matrix types contain
FLOAT_32
elements and are treated
125
FLOAT_32
(2, 4),
386
rs.mElement_F32 = createUser(rs, DataType.
FLOAT_32
);
520
rs.mElement_FLOAT_2 = createVector(rs, DataType.
FLOAT_32
, 2);
527
rs.mElement_FLOAT_3 = createVector(rs, DataType.
FLOAT_32
, 3);
534
rs.mElement_FLOAT_4 = createVector(rs, DataType.
FLOAT_32
, 4);
855
* DataKind will be set to USER. Only primitive types (
FLOAT_32
, FLOAT_64,
873
case
FLOAT_32
:
[
all
...]
Mesh.java
790
Element.DataType.
FLOAT_32
,
Allocation.java
304
if (mType.mElement.mType == Element.DataType.
FLOAT_32
) {
[
all
...]
/frameworks/rs/cpp/
Element.cpp
79
CREATE_USER(F32,
FLOAT_32
);
121
CREATE_VECTOR(F32,
FLOAT_32
);
/prebuilts/sdk/renderscript/lib/
javalib.jar
/prebuilts/sdk/14/
android.jar
/prebuilts/sdk/18/
android.jar
/prebuilts/sdk/current/
android.jar
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