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Searched
refs:GLCHECK
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/WinQuake/
glquake.h
281
#define
GLCHECK
(PROMPT) checkGLImp(PROMPT, __FILE__, __LINE__)
284
#define glAlphaFunc(...) do { glAlphaFunc(__VA_ARGS__);
GLCHECK
("glAlphaFunc");} while(0)
285
#define glClearColor(...) do { glClearColor(__VA_ARGS__);
GLCHECK
("glClearColor");} while(0)
286
#define glClearDepthf(...) do { glClearDepthf(__VA_ARGS__);
GLCHECK
("glClearDepthf");} while(0)
287
#define glClipPlanef(...) do { glClipPlanef(__VA_ARGS__);
GLCHECK
("glClipPlanef");} while(0)
288
#define glColor4f(...) do { glColor4f(__VA_ARGS__);
GLCHECK
("glColor4f");} while(0)
289
#define glDepthRangef(...) do { glDepthRangef(__VA_ARGS__);
GLCHECK
("glDepthRangef");} while(0)
290
#define glFogf(...) do { glFogf(__VA_ARGS__);
GLCHECK
("glFogf");} while(0)
291
#define glFogfv(...) do { glFogfv(__VA_ARGS__);
GLCHECK
("glFogfv");} while(0)
292
#define glFrustumf(...) do { glFrustumf(__VA_ARGS__);
GLCHECK
("glFrustumf");} while(0
[
all
...]
gl_vidandroid.cpp
181
GLCHECK
("glGetString");
184
GLCHECK
("glGetString");
188
GLCHECK
("glGetString");
191
GLCHECK
("glGetString");
quakedef.h
270
#define
GLCHECK
(PROMPT) do {} while(0)
Completed in 141 milliseconds