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    Searched refs:GL_ALWAYS (Results 1 - 25 of 93) sorted by null

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  /frameworks/base/libs/hwui/
Stencil.cpp 72 glStencilFunc(GL_ALWAYS, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE);
91 glStencilFunc(GL_ALWAYS, 0x1, 0xffffffff);
  /frameworks/rs/driver/
rsdProgramStore.cpp 52 drv->depthFunc = GL_ALWAYS;
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmValidate.cpp 41 case GL_ALWAYS:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 31 public static final int GL_ALWAYS = 0x0207;
GLES20Header.java-if 190 public static final int GL_ALWAYS = 0x0207;
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 175 IGLProperty stencilFunc = new GLEnumProperty(GLStateType.STENCIL_FUNC, GLEnum.GL_ALWAYS);
186 GLEnum.GL_ALWAYS);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.cpp 413 case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break;
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 31 public static final int GL_ALWAYS = 0x0207;
    [all...]
GLES20.java 190 public static final int GL_ALWAYS = 0x0207;
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 29 int GL_ALWAYS = 0x0207;
  /frameworks/native/opengl/libagl/
state.cpp 228 if (func < GL_NEVER || func > GL_ALWAYS) {
  /external/robolectric/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar 
  /development/ndk/platforms/android-4/include/GLES/
gl.h 72 #define GL_ALWAYS 0x0207
127 /* GL_ALWAYS */
390 /* GL_ALWAYS */
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 70 /* GL_ALWAYS */
142 /* GL_ALWAYS */
288 #define GL_ALWAYS 0x0207
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 70 /* GL_ALWAYS */
142 /* GL_ALWAYS */
288 #define GL_ALWAYS 0x0207
  /frameworks/native/opengl/include/GLES/
gl.h 72 #define GL_ALWAYS 0x0207
127 /* GL_ALWAYS */
390 /* GL_ALWAYS */
    [all...]
  /frameworks/native/opengl/include/GLES2/
gl2.h 70 /* GL_ALWAYS */
142 /* GL_ALWAYS */
288 #define GL_ALWAYS 0x0207
  /frameworks/native/opengl/tests/angeles/include/GLES/
gl.h 107 #define GL_ALWAYS 0x0207
154 /* GL_ALWAYS */
347 /* GL_ALWAYS */
  /prebuilts/ndk/4/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 71 #define GL_ALWAYS 0x0207
126 /* GL_ALWAYS */
389 /* GL_ALWAYS */
    [all...]
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES/
gl.h 71 #define GL_ALWAYS 0x0207
126 /* GL_ALWAYS */
389 /* GL_ALWAYS */
    [all...]
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 69 /* GL_ALWAYS */
141 /* GL_ALWAYS */
287 #define GL_ALWAYS 0x0207
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES/
gl.h 71 #define GL_ALWAYS 0x0207
126 /* GL_ALWAYS */
389 /* GL_ALWAYS */
    [all...]
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 69 /* GL_ALWAYS */
141 /* GL_ALWAYS */
287 #define GL_ALWAYS 0x0207
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES/
gl.h 71 #define GL_ALWAYS 0x0207
126 /* GL_ALWAYS */
389 /* GL_ALWAYS */
    [all...]
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 69 /* GL_ALWAYS */
141 /* GL_ALWAYS */
287 #define GL_ALWAYS 0x0207

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