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Searched
refs:GL_Bind
(Results
1 - 16
of
16
) sorted by null
/external/quake/quake/src/QW/client/
gl_rsurf.c
333
GL_Bind
(t->gl_texturenum);
343
GL_Bind
(lightmap_textures + s->lightmaptexturenum);
365
GL_Bind
(s->texinfo->texture->gl_texturenum);
375
GL_Bind
(solidskytexture);
383
GL_Bind
(alphaskytexture);
399
GL_Bind
(t->gl_texturenum);
402
GL_Bind
(lightmap_textures + s->lightmaptexturenum);
440
GL_Bind
(t->gl_texturenum);
444
GL_Bind
(lightmap_textures + s->lightmaptexturenum);
473
GL_Bind
(t->gl_texturenum)
[
all
...]
gl_ngraph.c
118
GL_Bind
(netgraphtexture);
gl_warp.c
285
GL_Bind
(solidskytexture);
292
GL_Bind
(alphaskytexture);
314
GL_Bind
(solidskytexture);
322
GL_Bind
(alphaskytexture);
653
GL_Bind
(SKY_TEX + i);
907
GL_Bind
(solidskytexture);
1003
GL_Bind
(SKY_TEX+skytexorder[i]);
1076
GL_Bind
(solidskytexture );
1094
GL_Bind
(alphaskytexture);
gl_draw.c
84
void
GL_Bind
(int texnum)
166
GL_Bind
(scrap_texnum);
362
GL_Bind
(glt->texnum);
517
GL_Bind
(char_texture);
578
GL_Bind
(cs_texture);
629
GL_Bind
(gl->texnum);
663
GL_Bind
(gl->texnum);
703
GL_Bind
(gl->texnum);
752
GL_Bind
(translate_texture);
838
GL_Bind
(*(int *)draw_backtile->data)
[
all
...]
glquake2.h
190
void
GL_Bind
(int texnum);
gl_rmisc.c
79
GL_Bind
(particletexture);
312
GL_Bind
(playertextures + playernum);
glquake.h
259
void
GL_Bind
(int texnum);
gl_rmain.c
227
GL_Bind
(frame->gl_texturenum);
600
GL_Bind
(paliashdr->gl_texturenum[currententity->skinnum][anim]);
612
GL_Bind
(playertextures + i);
r_part.c
463
GL_Bind
(particletexture);
/external/quake/quake/src/WinQuake/
gl_rsurf.cpp
330
GL_Bind
(t->gl_texturenum);
340
GL_Bind
(lightmap_textures + s->lightmaptexturenum);
361
GL_Bind
(s->texinfo->texture->gl_texturenum);
371
GL_Bind
(solidskytexture);
379
GL_Bind
(alphaskytexture);
395
GL_Bind
(t->gl_texturenum);
398
GL_Bind
(lightmap_textures + s->lightmaptexturenum);
436
GL_Bind
(t->gl_texturenum);
441
GL_Bind
(lightmap_textures + s->lightmaptexturenum);
484
GL_Bind
(t->gl_texturenum)
[
all
...]
gl_warp.cpp
334
GL_Bind
(solidskytexture);
341
GL_Bind
(alphaskytexture);
363
GL_Bind
(solidskytexture);
371
GL_Bind
(alphaskytexture);
702
GL_Bind
(SKY_TEX + i);
956
GL_Bind
(solidskytexture);
1052
GL_Bind
(SKY_TEX+skytexorder[i]);
1125
GL_Bind
(solidskytexture );
1143
GL_Bind
(alphaskytexture);
gl_draw.cpp
390
void
GL_Bind
(int texnum)
483
GL_Bind
(scrap_texnum + texnum);
698
GL_Bind
(glt->texnum);
863
GL_Bind
(char_texture);
929
GL_Bind
(gl->texnum);
968
GL_Bind
(gl->texnum);
1021
GL_Bind
(translate_texture);
1098
GL_Bind
(b.i);
[
all
...]
gl_rmisc.cpp
79
GL_Bind
(particletexture);
303
GL_Bind
(playertextures + playernum);
gl_rmain.cpp
226
GL_Bind
(frame->gl_texturenum);
692
GL_Bind
(paliashdr->gl_texturenum[currententity->skinnum][anim]);
700
GL_Bind
(playertextures - 1 + i);
[
all
...]
glquake.h
247
void
GL_Bind
(int texnum);
r_part.cpp
669
GL_Bind
(particletexture);
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