/frameworks/base/libs/hwui/ |
Stencil.cpp | 75 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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Program.cpp | 169 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]); 170 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); 144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); 145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
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SurfaceTextureRenderer.cpp | 137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); 138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix); 142 GL_FALSE, VERTEX_STRIDE, g_vVertices); 146 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
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YVURenderer.cpp | 102 GL_FALSE, VERTEX_STRIDE, g_vVertices); 106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
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/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); 144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); 145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
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SurfaceTextureRenderer.cpp | 137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); 138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix); 142 GL_FALSE, VERTEX_STRIDE, g_vVertices); 146 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
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YVURenderer.cpp | 102 GL_FALSE, VERTEX_STRIDE, g_vVertices); 106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); 144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); 145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
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SurfaceTextureRenderer.cpp | 137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); 138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix); 142 GL_FALSE, VERTEX_STRIDE, g_vVertices); 146 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
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YVURenderer.cpp | 102 GL_FALSE, VERTEX_STRIDE, g_vVertices); 106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Fence.cpp | 20 mStatus = GL_FALSE; 56 mStatus = GL_FALSE;
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 52 GLint linkStatus = GL_FALSE; 98 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 103 glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor);
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES3.cpp | 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0); 117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
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RendererES2.cpp | 132 glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 138 glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
Extensions3DQt.cpp | 84 return GL_FALSE;
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/frameworks/native/cmds/flatland/ |
Renderers.cpp | 101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); 109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity); 110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity);
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Composers.cpp | 74 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); 75 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); 79 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc); 80 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLESpointer.h | 33 GLboolean getNormalized() const { return m_normalize ? GL_TRUE : GL_FALSE; }
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
Extensions3DOpenGL.cpp | 173 return GL_FALSE; 179 return GL_FALSE;
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
ProgramData.cpp | 23 LinkStatus(GL_FALSE) {
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 101 GLint linkStatus = GL_FALSE; 163 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 145 * GL_FALSE indicates failure. 168 return GL10.GL_FALSE; 211 * of GL10.GL_FALSE indicates failure. 225 return GL10.GL_FALSE;
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 81 GLint linkStatus = GL_FALSE; 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 81 GLint linkStatus = GL_FALSE; 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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