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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmValidate.cpp 262 case GL_FLOAT:
273 case GL_FLOAT:
281 return type == GL_FIXED || type == GL_FLOAT;
288 case GL_FLOAT:
299 case GL_FLOAT:
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Shader.cpp 312 return GL_FLOAT;
363 case GL_FLOAT: return true;
376 case GL_FLOAT: return true;
389 case GL_FLOAT: return true;
402 case GL_FLOAT: return true;
415 case GL_FLOAT: return true;
419 case GL_FLOAT: return false;
utilities.cpp 26 case GL_FLOAT:
64 case GL_FLOAT:
71 return GL_FLOAT;
91 case GL_FLOAT: return sizeof(GLfloat);
105 case GL_FLOAT:
137 case GL_FLOAT:
254 case GL_FLOAT:
312 case GL_FLOAT:
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES3.cpp 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos));
112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0);
117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
SurfaceTextureRenderer.cpp 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT,
145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
WarpRenderer.cpp 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
SurfaceTextureRenderer.cpp 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT,
145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
WarpRenderer.cpp 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
SurfaceTextureRenderer.cpp 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT,
145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
WarpRenderer.cpp 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT,
136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 98 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
103 glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 103 glVertexPointer(2, GL_FLOAT, 0, vertices);
104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/base/libs/hwui/
Dither.cpp 55 GL_RED, GL_FLOAT, &pattern);
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES11ExtHeader.java-if 140 private static final int GL_FLOAT = GLES10.GL_FLOAT;
  /frameworks/native/services/surfaceflinger/
LayerDim.cpp 65 glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
Grid.java 117 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
121 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 207 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
208 gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false,
124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false,
  /external/eigen/demos/opengl/
icosphere.cpp 108 glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data());
109 glNormalPointer(GL_FLOAT, 0, mVertices[0].data());
  /frameworks/native/cmds/flatland/
Renderers.cpp 101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos);
102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 116 glVertexPointer(2, GL_FLOAT, 0, vertices);
117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/rs/driver/
rsdPath.cpp 153 attribs[0].set(GL_FLOAT, 2, 8, false, (uint32_t)vtx, "ATTRIB_position");
154 attribs[1].set(GL_FLOAT, 4, 16, false, (uint32_t)color, "ATTRIB_color");

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