/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmValidate.cpp | 262 case GL_FLOAT: 273 case GL_FLOAT: 281 return type == GL_FIXED || type == GL_FLOAT; 288 case GL_FLOAT: 299 case GL_FLOAT:
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Shader.cpp | 312 return GL_FLOAT; 363 case GL_FLOAT: return true; 376 case GL_FLOAT: return true; 389 case GL_FLOAT: return true; 402 case GL_FLOAT: return true; 415 case GL_FLOAT: return true; 419 case GL_FLOAT: return false;
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utilities.cpp | 26 case GL_FLOAT: 64 case GL_FLOAT: 71 return GL_FLOAT; 91 case GL_FLOAT: return sizeof(GLfloat); 105 case GL_FLOAT: 137 case GL_FLOAT: 254 case GL_FLOAT: 312 case GL_FLOAT:
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES3.cpp | 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0); 117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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SurfaceTextureRenderer.cpp | 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, 145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
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WarpRenderer.cpp | 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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SurfaceTextureRenderer.cpp | 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, 145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
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WarpRenderer.cpp | 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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SurfaceTextureRenderer.cpp | 141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, 145 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
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WarpRenderer.cpp | 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 98 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 103 glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor);
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/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 103 glVertexPointer(2, GL_FLOAT, 0, vertices); 104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/base/libs/hwui/ |
Dither.cpp | 55 GL_RED, GL_FLOAT, &pattern);
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES11ExtHeader.java-if | 140 private static final int GL_FLOAT = GLES10.GL_FLOAT;
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/frameworks/native/services/surfaceflinger/ |
LayerDim.cpp | 65 glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
Grid.java | 117 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); 121 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer);
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/development/samples/ApiDemos/src/com/example/android/apis/os/ |
RotationVectorDemo.java | 207 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); 208 gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false, 124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false,
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/external/eigen/demos/opengl/ |
icosphere.cpp | 108 glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data()); 109 glNormalPointer(GL_FLOAT, 0, mVertices[0].data());
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/frameworks/native/cmds/flatland/ |
Renderers.cpp | 101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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/frameworks/native/opengl/tests/fillrate/ |
fillrate.cpp | 116 glVertexPointer(2, GL_FLOAT, 0, vertices); 117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/rs/driver/ |
rsdPath.cpp | 153 attribs[0].set(GL_FLOAT, 2, 8, false, (uint32_t)vtx, "ATTRIB_position"); 154 attribs[1].set(GL_FLOAT, 4, 16, false, (uint32_t)color, "ATTRIB_color");
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