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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Shader.cpp 336 return GL_FLOAT_MAT4;
353 case GL_FLOAT_MAT4: return true;
357 case GL_FLOAT_MAT4: return false;
370 case GL_FLOAT_MAT4: return false;
383 case GL_FLOAT_MAT4: return false;
396 case GL_FLOAT_MAT4: return false;
409 case GL_FLOAT_MAT4: return false;
utilities.cpp 46 case GL_FLOAT_MAT4:
70 case GL_FLOAT_MAT4:
121 case GL_FLOAT_MAT4:
153 case GL_FLOAT_MAT4:
Program.cpp 564 if (targetUniform->type != GL_FLOAT_MAT4)
947 case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break;
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderUniformDetailsProvider.java 102 case GL_FLOAT_MAT4:
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.cpp 64 case GL_FLOAT_MAT4:
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger.tests/src/com/android/ide/eclipse/gltrace/format/
GLMessageFormatterTest.java 135 createIntegerPointerDataType(GLEnum.GL_FLOAT_MAT4.value));
137 String expected = "glGetActiveAttrib(type = [GL_FLOAT_MAT4])";
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 64 case GL_FLOAT_MAT4:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 269 public static final int GL_FLOAT_MAT4 = 0x8B5C;
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 308 GLEnum.GL_FLOAT_MAT4);
320 GLEnum.GL_FLOAT_MAT4);
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.cpp 378 case GL_FLOAT_MAT4:
shader_program.cpp 804 case GL_FLOAT_MAT4:
918 case GL_FLOAT_MAT4: {
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 391 #define GL_FLOAT_MAT4 0x8B5C
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 391 #define GL_FLOAT_MAT4 0x8B5C
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 269 public static final int GL_FLOAT_MAT4 = 0x8B5C;
    [all...]
  /frameworks/native/opengl/include/GLES2/
gl2.h 391 #define GL_FLOAT_MAT4 0x8B5C
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 390 #define GL_FLOAT_MAT4 0x8B5C
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 390 #define GL_FLOAT_MAT4 0x8B5C
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 390 #define GL_FLOAT_MAT4 0x8B5C
  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 390 #define GL_FLOAT_MAT4 0x8B5C
  /prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 390 #define GL_FLOAT_MAT4 0x8B5C
  /prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 390 #define GL_FLOAT_MAT4 0x8B5C
  /prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 390 #define GL_FLOAT_MAT4 0x8B5C
  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h 391 #define GL_FLOAT_MAT4 0x8B5C
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h 391 #define GL_FLOAT_MAT4 0x8B5C
  /prebuilts/ndk/7/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 391 #define GL_FLOAT_MAT4 0x8B5C

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