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    Searched refs:GL_FRAMEBUFFER (Results 1 - 25 of 70) sorted by null

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  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
104 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
106 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
140 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId)
    [all...]
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
53 glFramebufferTexture2D(GL_FRAMEBUFFER,
67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Renderer.cpp 129 glBindFramebuffer(GL_FRAMEBUFFER, 0);
160 glBindFramebuffer(GL_FRAMEBUFFER, buffer->GetFrameBufferName());
YVURenderer.cpp 116 glBindFramebuffer(GL_FRAMEBUFFER, 0);
SurfaceTextureRenderer.cpp 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
WarpRenderer.cpp 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
53 glFramebufferTexture2D(GL_FRAMEBUFFER,
67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Renderer.cpp 129 glBindFramebuffer(GL_FRAMEBUFFER, 0);
160 glBindFramebuffer(GL_FRAMEBUFFER, buffer->GetFrameBufferName());
YVURenderer.cpp 116 glBindFramebuffer(GL_FRAMEBUFFER, 0);
SurfaceTextureRenderer.cpp 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
WarpRenderer.cpp 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
53 glFramebufferTexture2D(GL_FRAMEBUFFER,
65 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Renderer.cpp 129 glBindFramebuffer(GL_FRAMEBUFFER, 0);
160 glBindFramebuffer(GL_FRAMEBUFFER, buffer->GetFrameBufferName());
YVURenderer.cpp 116 glBindFramebuffer(GL_FRAMEBUFFER, 0);
SurfaceTextureRenderer.cpp 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
WarpRenderer.cpp 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
409 glFramebufferTexture2D(GL_FRAMEBUFFER,
417 glBindFramebuffer(GL_FRAMEBUFFER, 0);
434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
435 glFramebufferTexture2D(GL_FRAMEBUFFER,
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 140 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
143 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name);
147 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
150 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name);
194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0);
206 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,0);
207 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER,m_fbName));
GLESvalidate.cpp 134 return target == GL_FRAMEBUFFER;
  /frameworks/base/libs/hwui/
LayerRenderer.cpp 50 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
253 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
264 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
270 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
273 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
370 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
373 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
375 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
433 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
453 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0
    [all...]
Layer.cpp 119 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
121 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
  /frameworks/base/media/mca/effect/java/android/media/effect/
EffectContext.java 126 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]);
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 247 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID);
254 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
296 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID);
298 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
301 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
306 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TransferQueue.cpp 162 glBindFramebuffer(GL_FRAMEBUFFER, fboID);
168 glFramebufferTexture2D(GL_FRAMEBUFFER,
186 glBindFramebuffer(GL_FRAMEBUFFER, fboID);
187 glFramebufferTexture2D(GL_FRAMEBUFFER,
194 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
578 glBindFramebuffer(GL_FRAMEBUFFER, m_GLStateBeforeBlit.bufferId[0]);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 205 glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0);
208 glBindFramebuffer(GL_FRAMEBUFFER, 0);
235 glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
259 glBindFramebuffer(GL_FRAMEBUFFER, 0);

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