/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 104 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 106 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 140 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId) [all...] |
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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Renderer.cpp | 129 glBindFramebuffer(GL_FRAMEBUFFER, 0); 160 glBindFramebuffer(GL_FRAMEBUFFER, buffer->GetFrameBufferName());
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YVURenderer.cpp | 116 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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SurfaceTextureRenderer.cpp | 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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WarpRenderer.cpp | 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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Renderer.cpp | 129 glBindFramebuffer(GL_FRAMEBUFFER, 0); 160 glBindFramebuffer(GL_FRAMEBUFFER, buffer->GetFrameBufferName());
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YVURenderer.cpp | 116 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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SurfaceTextureRenderer.cpp | 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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WarpRenderer.cpp | 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 65 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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Renderer.cpp | 129 glBindFramebuffer(GL_FRAMEBUFFER, 0); 160 glBindFramebuffer(GL_FRAMEBUFFER, buffer->GetFrameBufferName());
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YVURenderer.cpp | 116 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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SurfaceTextureRenderer.cpp | 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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WarpRenderer.cpp | 152 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 409 glFramebufferTexture2D(GL_FRAMEBUFFER, 417 glBindFramebuffer(GL_FRAMEBUFFER, 0); 434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 435 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 140 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); 143 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name); 147 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); 150 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name); 194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0); 206 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,0); 207 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER,m_fbName));
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GLESvalidate.cpp | 134 return target == GL_FRAMEBUFFER;
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/frameworks/base/libs/hwui/ |
LayerRenderer.cpp | 50 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); 253 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 264 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 270 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 273 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 370 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); 373 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); 375 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 433 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 453 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 [all...] |
Layer.cpp | 119 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); 120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 121 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
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/frameworks/base/media/mca/effect/java/android/media/effect/ |
EffectContext.java | 126 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]);
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/cts/tests/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 247 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID); 254 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); 296 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID); 298 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, 301 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); 306 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
TransferQueue.cpp | 162 glBindFramebuffer(GL_FRAMEBUFFER, fboID); 168 glFramebufferTexture2D(GL_FRAMEBUFFER, 186 glBindFramebuffer(GL_FRAMEBUFFER, fboID); 187 glFramebufferTexture2D(GL_FRAMEBUFFER, 194 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 578 glBindFramebuffer(GL_FRAMEBUFFER, m_GLStateBeforeBlit.bufferId[0]);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 205 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); 206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0); 208 glBindFramebuffer(GL_FRAMEBUFFER, 0); 235 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); 259 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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