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    Searched refs:GL_FRONT (Results 1 - 25 of 110) sorted by null

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  /frameworks/rs/driver/
rsdProgramRaster.cpp 43 RSD_CALL_GL(glCullFace, GL_FRONT);
  /external/quake/quake/src/QW/client/
gl_rmisc.c 113 glDrawBuffer (GL_FRONT);
114 glReadBuffer (GL_FRONT);
458 glDrawBuffer (GL_FRONT);
gl_vidandroid.c 157 glCullFace(GL_FRONT);
gl_vidlinux.c 309 glCullFace(GL_FRONT);
gl_vidlinux_svga.c 339 glCullFace(GL_FRONT);
gl_rmain.c 997 glCullFace(GL_FRONT);
1175 glCullFace(GL_FRONT);
gl_vidlinux_x11.c 533 glCullFace(GL_FRONT);
gl_vidlinuxglx.c 481 glCullFace(GL_FRONT);
gl_draw.c 661 glCullFace(GL_FRONT);
935 glDrawBuffer (GL_FRONT);
    [all...]
  /external/quake/quake/src/WinQuake/
gl_rmisc.cpp 120 glDrawBuffer (GL_FRONT);
121 glReadBuffer (GL_FRONT);
458 glDrawBuffer (GL_FRONT);
gl_vidandroid.cpp 200 glCullFace(GL_FRONT);
gl_vidlinux.cpp 318 glCullFace(GL_FRONT);
gl_rmain.cpp 1216 glCullFace(GL_FRONT);
1452 glCullFace(GL_FRONT);
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 82 public static final int GL_FRONT = 0x0404;
GLES20Header.java-if 74 public static final int GL_FRONT = 0x0404;
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.cpp 516 case GL_FRONT:
libGLESv2.cpp     [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 171 // Fix issue in TestRenderToMemory when GL_FRONT is the main
177 // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
569 glCullFace(GL_FRONT);
641 glStencilOpSeparate(GL_FRONT,
649 glStencilFuncSeparate(GL_FRONT,
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 82 public static final int GL_FRONT = 0x0404;
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 80 int GL_FRONT = 0x0404;
  /frameworks/native/opengl/libagl/
state.cpp 258 case GL_FRONT:
  /external/robolectric/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar 
  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 285 ::glStencilMaskSeparate(GL_FRONT, 0xffffffff);
303 ::glStencilMaskSeparate(GL_FRONT, stencilMask);
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java 600 if (face == GLEnum.GL_FRONT || face == GLEnum.GL_FRONT_AND_BACK) {
681 if (face == GLEnum.GL_FRONT || face == GLEnum.GL_FRONT_AND_BACK) {
    [all...]
  /development/ndk/platforms/android-4/include/GLES/
gl.h 115 #define GL_FRONT 0x0404
    [all...]

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