/frameworks/base/libs/hwui/ |
Stencil.cpp | 63 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); 74 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); 84 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); 93 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR) [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 180 IGLProperty stencilFail = new GLEnumProperty(GLStateType.STENCIL_FAIL, GLEnum.GL_KEEP); 182 GLEnum.GL_KEEP); 184 GLEnum.GL_KEEP); 191 GLEnum.GL_KEEP); 193 GLStateType.STENCIL_BACK_PASS_DEPTH_FAIL, GLEnum.GL_KEEP); 195 GLStateType.STENCIL_BACK_PASS_DEPTH_PASS, GLEnum.GL_KEEP);
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmValidate.cpp | 241 case GL_KEEP:
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES10Header.java-if | 94 public static final int GL_KEEP = 0x1E00;
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GLES20Header.java-if | 191 public static final int GL_KEEP = 0x1E00;
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
utilities.cpp | 483 case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break;
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Context.cpp | 69 mState.stencilFail = GL_KEEP; 70 mState.stencilPassDepthFail = GL_KEEP; 71 mState.stencilPassDepthPass = GL_KEEP; 72 mState.stencilBackFail = GL_KEEP; 73 mState.stencilBackPassDepthFail = GL_KEEP; 74 mState.stencilBackPassDepthPass = GL_KEEP; [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES10.java | 94 public static final int GL_KEEP = 0x1E00; [all...] |
GLES20.java | 191 public static final int GL_KEEP = 0x1E00; [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 92 int GL_KEEP = 0x1E00;
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/frameworks/native/opengl/libagl/ |
state.cpp | 125 case GL_KEEP:
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/external/robolectric/lib/main/ |
opengl-api-gl1.1-android-2.1_r1.jar | |
/development/ndk/platforms/android-4/include/GLES/ |
gl.h | 394 #define GL_KEEP 0x1E00 [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 292 #define GL_KEEP 0x1E00
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 292 #define GL_KEEP 0x1E00
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/frameworks/native/opengl/include/GLES/ |
gl.h | 394 #define GL_KEEP 0x1E00 [all...] |
/frameworks/native/opengl/include/GLES2/ |
gl2.h | 292 #define GL_KEEP 0x1E00
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/frameworks/native/opengl/tests/angeles/include/GLES/ |
gl.h | 351 #define GL_KEEP 0x1E00
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/prebuilts/ndk/4/platforms/android-4/arch-arm/usr/include/GLES/ |
gl.h | 393 #define GL_KEEP 0x1E00 [all...] |
/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES/ |
gl.h | 393 #define GL_KEEP 0x1E00 [all...] |
/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 291 #define GL_KEEP 0x1E00
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/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES/ |
gl.h | 393 #define GL_KEEP 0x1E00 [all...] |
/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 291 #define GL_KEEP 0x1E00
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/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES/ |
gl.h | 393 #define GL_KEEP 0x1E00 [all...] |
/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 291 #define GL_KEEP 0x1E00
|