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    Searched refs:GL_KEEP (Results 1 - 25 of 92) sorted by null

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  /frameworks/base/libs/hwui/
Stencil.cpp 63 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
74 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
84 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
93 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR)
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 180 IGLProperty stencilFail = new GLEnumProperty(GLStateType.STENCIL_FAIL, GLEnum.GL_KEEP);
182 GLEnum.GL_KEEP);
184 GLEnum.GL_KEEP);
191 GLEnum.GL_KEEP);
193 GLStateType.STENCIL_BACK_PASS_DEPTH_FAIL, GLEnum.GL_KEEP);
195 GLStateType.STENCIL_BACK_PASS_DEPTH_PASS, GLEnum.GL_KEEP);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmValidate.cpp 241 case GL_KEEP:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 94 public static final int GL_KEEP = 0x1E00;
GLES20Header.java-if 191 public static final int GL_KEEP = 0x1E00;
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.cpp 483 case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break;
Context.cpp 69 mState.stencilFail = GL_KEEP;
70 mState.stencilPassDepthFail = GL_KEEP;
71 mState.stencilPassDepthPass = GL_KEEP;
72 mState.stencilBackFail = GL_KEEP;
73 mState.stencilBackPassDepthFail = GL_KEEP;
74 mState.stencilBackPassDepthPass = GL_KEEP;
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 94 public static final int GL_KEEP = 0x1E00;
    [all...]
GLES20.java 191 public static final int GL_KEEP = 0x1E00;
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  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 92 int GL_KEEP = 0x1E00;
  /frameworks/native/opengl/libagl/
state.cpp 125 case GL_KEEP:
  /external/robolectric/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar 
  /development/ndk/platforms/android-4/include/GLES/
gl.h 394 #define GL_KEEP 0x1E00
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  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 292 #define GL_KEEP 0x1E00
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 292 #define GL_KEEP 0x1E00
  /frameworks/native/opengl/include/GLES/
gl.h 394 #define GL_KEEP 0x1E00
    [all...]
  /frameworks/native/opengl/include/GLES2/
gl2.h 292 #define GL_KEEP 0x1E00
  /frameworks/native/opengl/tests/angeles/include/GLES/
gl.h 351 #define GL_KEEP 0x1E00
  /prebuilts/ndk/4/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 393 #define GL_KEEP 0x1E00
    [all...]
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES/
gl.h 393 #define GL_KEEP 0x1E00
    [all...]
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 291 #define GL_KEEP 0x1E00
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES/
gl.h 393 #define GL_KEEP 0x1E00
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  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 291 #define GL_KEEP 0x1E00
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES/
gl.h 393 #define GL_KEEP 0x1E00
    [all...]
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 291 #define GL_KEEP 0x1E00

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