/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
GLUtils.h | 77 static void createTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, GLint filter = GL_LINEAR); 79 const IntRect& inval = IntRect(), GLint filter = GL_LINEAR); 81 static void createTextureFromEGLImage(GLuint texture, EGLImageKHR image, GLint filter = GL_LINEAR);
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DrawQuadData.h | 140 GLint textureFilter = GL_LINEAR, 159 GLint textureFilter = GL_LINEAR)
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TileTexture.cpp | 143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR;
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 81 GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); 83 GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
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/external/quake/quake/src/QW/client/ |
gl_ngraph.c | 125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl_rmisc.c | 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
GraphicsContext3DGtk.cpp | 74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
GraphicsContext3DMac.mm | 170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 142 return tex_params_[GL_TEXTURE_MAG_FILTER] != GL_LINEAR 143 || tex_params_[GL_TEXTURE_MIN_FILTER] != GL_LINEAR 149 tex_params_[GL_TEXTURE_MAG_FILTER] = GL_LINEAR; 150 tex_params_[GL_TEXTURE_MIN_FILTER] = GL_LINEAR;
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/frameworks/native/opengl/tests/fillrate/ |
fillrate.cpp | 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/frameworks/native/opengl/tests/textures/ |
textures.cpp | 68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/frameworks/base/libs/hwui/ |
Texture.h | 88 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/external/quake/quake/src/WinQuake/ |
gl_vidandroid.cpp | 44 int texture_mode = GL_LINEAR; 216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl_rmisc.cpp | 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
VideoLayerAndroid.cpp | 95 GL_TEXTURE_2D, GL_LINEAR, 160 TextureQuadData iconQuadData(0, GL_TEXTURE_2D, GL_LINEAR, LayerQuad,
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/frameworks/base/libs/hwui/font/ |
CacheTexture.cpp | 168 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; 195 const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
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/frameworks/native/opengl/libagl/ |
TextureObjectManager.cpp | 50 min_filter = GL_LINEAR; 51 mag_filter = GL_LINEAR;
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/frameworks/native/opengl/tests/filter/ |
filter.cpp | 79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.cpp | 486 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 487 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 517 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 518 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.cpp | 69 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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