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    Searched refs:GL_LINEAR (Results 1 - 25 of 179) sorted by null

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  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GLUtils.h 77 static void createTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, GLint filter = GL_LINEAR);
79 const IntRect& inval = IntRect(), GLint filter = GL_LINEAR);
81 static void createTextureFromEGLImage(GLuint texture, EGLImageKHR image, GLint filter = GL_LINEAR);
DrawQuadData.h 140 GLint textureFilter = GL_LINEAR,
159 GLint textureFilter = GL_LINEAR)
TileTexture.cpp 143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR;
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 81 GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
83 GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
  /external/quake/quake/src/QW/client/
gl_ngraph.c 125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_rmisc.c 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/gtk/
GraphicsContext3DGtk.cpp 74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/mac/
GraphicsContext3DMac.mm 170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 142 return tex_params_[GL_TEXTURE_MAG_FILTER] != GL_LINEAR
143 || tex_params_[GL_TEXTURE_MIN_FILTER] != GL_LINEAR
149 tex_params_[GL_TEXTURE_MAG_FILTER] = GL_LINEAR;
150 tex_params_[GL_TEXTURE_MIN_FILTER] = GL_LINEAR;
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /frameworks/native/opengl/tests/textures/
textures.cpp 68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /frameworks/base/libs/hwui/
Texture.h 88 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /external/quake/quake/src/WinQuake/
gl_vidandroid.cpp 44 int texture_mode = GL_LINEAR;
216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_rmisc.cpp 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
VideoLayerAndroid.cpp 95 GL_TEXTURE_2D, GL_LINEAR,
160 TextureQuadData iconQuadData(0, GL_TEXTURE_2D, GL_LINEAR, LayerQuad,
  /frameworks/base/libs/hwui/font/
CacheTexture.cpp 168 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
195 const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
  /frameworks/native/opengl/libagl/
TextureObjectManager.cpp 50 min_filter = GL_LINEAR;
51 mag_filter = GL_LINEAR;
  /frameworks/native/opengl/tests/filter/
filter.cpp 79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 486 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
487 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
517 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
518 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 69 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);

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