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Searched
refs:GL_SHADER_BINARY_FORMATS
(Results
1 - 25
of
44
) sorted by null
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2
/frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if
285
public static final int
GL_SHADER_BINARY_FORMATS
= 0x8DF8;
common.cpp
159
case
GL_SHADER_BINARY_FORMATS
:
/frameworks/base/core/jni/
android_opengl_GLES10Ext.cpp
175
case
GL_SHADER_BINARY_FORMATS
:
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
229
case
GL_SHADER_BINARY_FORMATS
:
276
case
GL_SHADER_BINARY_FORMATS
:
324
case
GL_SHADER_BINARY_FORMATS
:
[
all
...]
/development/ndk/platforms/android-5/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/frameworks/base/opengl/java/android/opengl/
GLES20.java
285
public static final int
GL_SHADER_BINARY_FORMATS
= 0x8DF8;
[
all
...]
/frameworks/native/opengl/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/7/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/7/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/7/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/7/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
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