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  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.h 47 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture; }
57 void setClientActiveTexture(GLenum texture) { m_clientActiveTexture = texture - GL_TEXTURE0; }
58 GLenum getClientActiveTexture() { return m_clientActiveTexture + GL_TEXTURE0; }
RendererContext.cpp 46 m_activeTexture = texture - GL_TEXTURE0;
RenderingThread.cpp 98 if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.maxTextureUnits) return;
124 if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.maxTextureUnits) return;
162 m_glActiveTexture(GL_TEXTURE0 + i);
169 m_glClientActiveTexture(GL_TEXTURE0 + i);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h 39 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture;};
40 GLenum getClientActiveTexture() { return GL_TEXTURE0 + m_clientActiveTexture;};
GLEScmContext.cpp 52 m_activeTexture = tex - GL_TEXTURE0;
56 m_clientActiveTexture = tex - GL_TEXTURE0;
120 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0;
129 unsigned int tex = GL_TEXTURE0+i;
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/glrenderer/
GLMock.java 58 int mGLActiveTexture = GL11.GL_TEXTURE0;
156 if (mGLActiveTexture == GL11.GL_TEXTURE0) {
171 if (activeTexture == GL11.GL_TEXTURE0) {
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLESvalidate.cpp 26 return e >= GL_TEXTURE0 && e <= (GL_TEXTURE0 + maxTex);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 96 gl.glActiveTexture(GL10.GL_TEXTURE0);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 90 glActiveTexture(GL_TEXTURE0);
SurfaceTextureRenderer.cpp 130 glActiveTexture(GL_TEXTURE0);
WarpRenderer.cpp 121 glActiveTexture(GL_TEXTURE0);
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 90 glActiveTexture(GL_TEXTURE0);
SurfaceTextureRenderer.cpp 130 glActiveTexture(GL_TEXTURE0);
WarpRenderer.cpp 121 glActiveTexture(GL_TEXTURE0);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 90 glActiveTexture(GL_TEXTURE0);
SurfaceTextureRenderer.cpp 130 glActiveTexture(GL_TEXTURE0);
WarpRenderer.cpp 121 glActiveTexture(GL_TEXTURE0);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 130 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
  /frameworks/base/libs/hwui/
Caches.h 78 GL_TEXTURE0,
211 * be specified using an integer number (0 for GL_TEXTURE0 etc.)
  /frameworks/native/cmds/flatland/
Renderers.cpp 120 glActiveTexture(GL_TEXTURE0);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 280 glActiveTexture(GL_TEXTURE0);
284 glActiveTexture(GL_TEXTURE0);
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 245 GLuint unit = texture - GL_TEXTURE0;
255 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 245 GLuint unit = texture - GL_TEXTURE0;
255 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 107 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 119 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);

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