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    Searched refs:GL_TEXTURE_2D (Results 1 - 25 of 229) sorted by null

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  /frameworks/base/libs/hwui/
Dither.cpp 32 glBindTexture(GL_TEXTURE_2D, mDitherTexture);
34 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
54 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
65 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
71 glBindTexture(GL_TEXTURE_2D, mDitherTexture);
Texture.h 48 GLenum renderTarget = GL_TEXTURE_2D) {
53 GLenum renderTarget = GL_TEXTURE_2D) {
71 GLenum renderTarget = GL_TEXTURE_2D) {
76 GLenum renderTarget = GL_TEXTURE_2D) {
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 31 glBindTexture(GL_TEXTURE_2D, mTextureName);
33 glTexImage2D(GL_TEXTURE_2D,
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
55 GL_TEXTURE_2D,
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 31 glBindTexture(GL_TEXTURE_2D, mTextureName);
33 glTexImage2D(GL_TEXTURE_2D,
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
55 GL_TEXTURE_2D,
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 31 glBindTexture(GL_TEXTURE_2D, mTextureName);
33 glTexImage2D(GL_TEXTURE_2D,
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
55 GL_TEXTURE_2D,
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 58 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex);
64 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat,
69 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
79 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex);
80 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat,
84 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
85 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
    [all...]
  /frameworks/native/opengl/tests/textures/
textures.cpp 66 glBindTexture(GL_TEXTURE_2D, 0);
67 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
73 glEnable(GL_TEXTURE_2D);
104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16)
    [all...]
  /frameworks/native/opengl/tests/finish/
finish.cpp 68 glBindTexture(GL_TEXTURE_2D, 0);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
72 glEnable(GL_TEXTURE_2D);
83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
106 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
120 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
134 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
149 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
166 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop)
    [all...]
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 69 glBindTexture(GL_TEXTURE_2D, 0);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
77 glEnable(GL_TEXTURE_2D);
94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 48 texture_target_(GL_TEXTURE_2D),
112 glGenerateMipmap(GL_TEXTURE_2D);
121 glTexParameteri(GL_TEXTURE_2D, pname, value);
134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]);
135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]);
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]);
137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]);
257 glBindTexture(GL_TEXTURE_2D, texture_id_);
306 glBindTexture(GL_TEXTURE_2D, texture_id_);
307 glTexImage2D(GL_TEXTURE_2D,
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 115 case GL_TEXTURE_2D:
176 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, name);
177 ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
178 ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
179 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prev);
186 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, tex);
188 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
189 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
190 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
191 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE )
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/gtk/
GraphicsContext3DGtk.cpp 73 ::glBindTexture(GL_TEXTURE_2D, m_texture);
74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
76 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
77 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
78 ::glBindTexture(GL_TEXTURE_2D, 0);
  /external/webkit/Source/WebCore/platform/graphics/mac/
GraphicsContext3DMac.mm 169 ::glBindTexture(GL_TEXTURE_2D, m_texture);
170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
172 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
173 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
175 ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture);
176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
178 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
179 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP)
    [all...]
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 80 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
82 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
84 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
86 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 124 glBindTexture(GL_TEXTURE_2D, texture->name);
128 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
140 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
147 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
148 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
149 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
150 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
151 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 92 glEnable(GL_TEXTURE_2D);
103 glBindTexture(GL_TEXTURE_2D, mTextureID);
105 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
107 glTexParameterf(GL_TEXTURE_2D,
111 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
113 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
153 glBindTexture(GL_TEXTURE_2D, mTextureID);
154 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
156 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
202 GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0)
    [all...]
TriangleRenderer.java 64 gl.glEnable(GL10.GL_TEXTURE_2D);
75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
79 gl.glTexParameterf(GL10.GL_TEXTURE_2D,
83 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
85 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
104 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
140 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
141 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
143 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T
    [all...]
  /frameworks/native/opengl/tests/filter/
filter.cpp 77 glBindTexture(GL_TEXTURE_2D, 0);
78 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
82 glEnable(GL_TEXTURE_2D);
114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA
    [all...]
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 68 glBindTexture(GL_TEXTURE_2D, 0);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
77 glEnable(GL_TEXTURE_2D);
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 246 glBindTexture(GL_TEXTURE_2D, 1);
247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
258 glBindTexture(GL_TEXTURE_2D, 2);
259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GLUtils.cpp 327 glBindTexture(GL_TEXTURE_2D, texture);
329 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
347 glBindTexture(GL_TEXTURE_2D, texture);
349 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
368 glBindTexture(GL_TEXTURE_2D, texture);
370 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels)
    [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 95 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
96 gl.glEnable(GL10.GL_TEXTURE_2D);
107 ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D,
153 gl.glEnable(GL10.GL_TEXTURE_2D);
162 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
164 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
166 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
169 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
171 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
173 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, mBitmap, 0)
    [all...]
  /frameworks/base/libs/hwui/font/
CacheTexture.cpp 169 if (bind) glBindTexture(GL_TEXTURE_2D, getTextureId());
170 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
171 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
189 glBindTexture(GL_TEXTURE_2D, mTextureId);
192 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mWidth, mHeight, 0,
196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 79 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
107 GL_TEXTURE_2D, 0, 0);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 189 glBindTexture(GL_TEXTURE_2D, gTexture);
190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
197 glBindTexture(GL_TEXTURE_2D, gBufferTexture);
198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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