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    Searched refs:GL_TRUE (Results 1 - 25 of 161) sorted by null

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  /frameworks/base/libs/hwui/
Stencil.cpp 64 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
94 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
Program.cpp 57 if (status != GL_TRUE) {
141 if (status != GL_TRUE) {
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Fence.cpp 63 return error(GL_INVALID_OPERATION, GL_TRUE);
70 return error(GL_OUT_OF_MEMORY, GL_TRUE);
107 params[0] = GL_TRUE;
115 params[0] = GL_TRUE;
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLESpointer.h 33 GLboolean getNormalized() const { return m_normalize ? GL_TRUE : GL_FALSE; }
  /external/webkit/Source/WebCore/platform/graphics/gtk/
GraphicsContext3DInternal.cpp 150 GLXContext context = glXCreateNewContext(sharedDisplay(), configs[0], GLX_RGBA_TYPE, 0, GL_TRUE);
173 GLXContext context = glXCreateContext(sharedDisplay(), visualInfo, 0, GL_TRUE);
  /frameworks/base/opengl/java/android/opengl/
GLU.java 144 * @return A return value of GL_TRUE indicates success, a return value of
183 return GL10.GL_TRUE;
210 * @return A return value of GL10.GL_TRUE indicates success, a return value
241 return GL10.GL_TRUE;
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java 71 if (linkStatus[0] != GLES20.GL_TRUE) {
RendererThreeShaderTest.java 74 if (linkStatus[0] != GLES20.GL_TRUE) {
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES2.cpp 133 glVertexAttribPointer(mColorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
RendererES3.cpp 107 glVertexAttribPointer(COLOR_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 62 if (linkStatus[0] != GLES20.GL_TRUE) {
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 54 if (linkStatus != GL_TRUE) {
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c 53 GLboolean Timing = GL_TRUE;
238 moving = GL_TRUE;
400 moving = GL_TRUE;
438 moving = GL_TRUE;
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c 53 GLboolean Timing = GL_TRUE;
238 moving = GL_TRUE;
400 moving = GL_TRUE;
438 moving = GL_TRUE;
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c 53 GLboolean Timing = GL_TRUE;
238 moving = GL_TRUE;
400 moving = GL_TRUE;
438 moving = GL_TRUE;
  /external/eigen/demos/opengl/
quaternion_demo.cpp 481 glDepthMask(GL_TRUE);
482 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 103 if (linkStatus != GL_TRUE) {
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 132 if (linkStatus[0] != GLES20.GL_TRUE) {
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 83 if (linkStatus != GL_TRUE) {
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 83 if (linkStatus != GL_TRUE) {
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 92 if (linkStatus != GL_TRUE)
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
Renderer.cpp 92 if (linkStatus != GL_TRUE)
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 92 if (linkStatus != GL_TRUE)
  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 265 GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}, depthMask = GL_TRUE;
273 ::glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
278 ::glDepthMask(GL_TRUE);
    [all...]
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 249 if (status[0] != GL_TRUE) {
272 if (status[0] != GL_TRUE) {

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