HomeSort by relevance Sort by last modified time
    Searched refs:GrTextureAccess (Results 1 - 14 of 14) sorted by null

  /external/skia/src/gpu/
GrTextureAccess.cpp 8 #include "GrTextureAccess.h"
12 GrTextureAccess::GrTextureAccess() {
19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) {
23 GrTextureAccess::GrTextureAccess(GrTexture* texture,
29 GrTextureAccess::GrTextureAccess(GrTexture* texture,
35 GrTextureAccess::GrTextureAccess(GrTexture* texture
    [all...]
GrEffect.cpp 89 void GrEffect::addTextureAccess(const GrTextureAccess* access) {
  /external/skia/include/gpu/
GrTextureAccess.h 19 * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
21 * be folded into GrTextureAccess.
109 class GrTextureAccess : GrNoncopyable {
112 * A default GrTextureAccess must have reset() called on it in a GrEffect subclass's
115 GrTextureAccess();
120 GrTextureAccess(GrTexture*, const GrTextureParams&);
121 explicit GrTextureAccess(GrTexture*,
129 GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
130 GrTextureAccess(GrTexture*,
145 bool operator== (const GrTextureAccess& other) const
    [all...]
GrEffect.h 16 #include "GrTextureAccess.h"
134 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
175 void addTextureAccess(const GrTextureAccess* textureAccess);
249 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
  /external/skia/src/gpu/effects/
GrSingleTextureEffect.h 34 const GrTextureAccess& otherAccess = other.fTextureAccess;
56 GrTextureAccess fTextureAccess;
  /external/skia/src/gpu/gl/
GrGLEffect.cpp 27 const GrTextureAccess& access = (*effect)->textureAccess(index);
GrGLShaderBuilder.h 45 const GrTextureAccess* textureAccess() const { return fTextureAccess; }
50 void init(GrGLShaderBuilder* builder, const GrTextureAccess* access, int idx) {
66 const GrTextureAccess* fTextureAccess;
85 order of the result depends on the GrTextureAccess associated with the TextureSampler. */
114 static GrBackendEffectFactory::EffectKey KeyForTextureAccess(const GrTextureAccess&,
GrGLShaderBuilder.cpp 40 const GrTextureAccess& access) {
42 if (caps.textureRedSupport() && (GrTextureAccess::kA_SwizzleFlag & access.swizzleMask())) {
45 if (GrTextureAccess::kRGB_SwizzleMask & access.swizzleMask()) {
53 const GrTextureAccess& access,
130 const GrTextureAccess& access,
GrGLProgram.cpp     [all...]
  /external/skia/src/effects/
SkBlendImageFilter.cpp 166 GrTextureAccess fForegroundAccess;
167 GrTextureAccess fBackgroundAccess;
SkDisplacementMapEffect.cpp 269 GrTextureAccess fDisplacementAccess;
270 GrTextureAccess fColorAccess;
SkTableColorFilter.cpp 250 GrTextureAccess fTextureAccess;
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 265 GrTextureAccess fTextureAccess;
  /external/skia/
Android.mk 384 src/gpu/GrTextureAccess.cpp \

Completed in 603 milliseconds