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Searched
refs:GrTextureAccess
(Results
1 - 14
of
14
) sorted by null
/external/skia/src/gpu/
GrTextureAccess.cpp
8
#include "
GrTextureAccess
.h"
12
GrTextureAccess
::
GrTextureAccess
() {
19
GrTextureAccess
::
GrTextureAccess
(GrTexture* texture, const GrTextureParams& params) {
23
GrTextureAccess
::
GrTextureAccess
(GrTexture* texture,
29
GrTextureAccess
::
GrTextureAccess
(GrTexture* texture,
35
GrTextureAccess
::GrTextureAccess(GrTexture* texture
[
all
...]
GrEffect.cpp
89
void GrEffect::addTextureAccess(const
GrTextureAccess
* access) {
/external/skia/include/gpu/
GrTextureAccess.h
19
*
GrTextureAccess
(defined below). Also, some of the texture cache methods require knowledge about
21
* be folded into
GrTextureAccess
.
109
class
GrTextureAccess
: GrNoncopyable {
112
* A default
GrTextureAccess
must have reset() called on it in a GrEffect subclass's
115
GrTextureAccess
();
120
GrTextureAccess
(GrTexture*, const GrTextureParams&);
121
explicit
GrTextureAccess
(GrTexture*,
129
GrTextureAccess
(GrTexture*, const char* swizzle, const GrTextureParams&);
130
GrTextureAccess
(GrTexture*,
145
bool operator== (const
GrTextureAccess
& other) const
[
all
...]
GrEffect.h
16
#include "
GrTextureAccess
.h"
134
const
GrTextureAccess
& textureAccess(int index) const { return *fTextureAccesses[index]; }
175
void addTextureAccess(const
GrTextureAccess
* textureAccess);
249
SkSTArray<4, const
GrTextureAccess
*, true> fTextureAccesses;
/external/skia/src/gpu/effects/
GrSingleTextureEffect.h
34
const
GrTextureAccess
& otherAccess = other.fTextureAccess;
56
GrTextureAccess
fTextureAccess;
/external/skia/src/gpu/gl/
GrGLEffect.cpp
27
const
GrTextureAccess
& access = (*effect)->textureAccess(index);
GrGLShaderBuilder.h
45
const
GrTextureAccess
* textureAccess() const { return fTextureAccess; }
50
void init(GrGLShaderBuilder* builder, const
GrTextureAccess
* access, int idx) {
66
const
GrTextureAccess
* fTextureAccess;
85
order of the result depends on the
GrTextureAccess
associated with the TextureSampler. */
114
static GrBackendEffectFactory::EffectKey KeyForTextureAccess(const
GrTextureAccess
&,
GrGLShaderBuilder.cpp
40
const
GrTextureAccess
& access) {
42
if (caps.textureRedSupport() && (
GrTextureAccess
::kA_SwizzleFlag & access.swizzleMask())) {
45
if (
GrTextureAccess
::kRGB_SwizzleMask & access.swizzleMask()) {
53
const
GrTextureAccess
& access,
130
const
GrTextureAccess
& access,
GrGLProgram.cpp
[
all
...]
/external/skia/src/effects/
SkBlendImageFilter.cpp
166
GrTextureAccess
fForegroundAccess;
167
GrTextureAccess
fBackgroundAccess;
SkDisplacementMapEffect.cpp
269
GrTextureAccess
fDisplacementAccess;
270
GrTextureAccess
fColorAccess;
SkTableColorFilter.cpp
250
GrTextureAccess
fTextureAccess;
/external/skia/src/effects/gradients/
SkGradientShaderPriv.h
265
GrTextureAccess
fTextureAccess;
/external/skia/
Android.mk
384
src/gpu/
GrTextureAccess
.cpp \
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