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/external/quake/quake/src/WinQuake/ | |
quakedef.h | 203 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT) |
host_cmd.cpp | 1564 sv_player->u.v.items = (int)sv_player->u.v.items | HIT_LASER_CANNON; [all...] |