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    Searched refs:HIT_LASER_CANNON (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/WinQuake/
quakedef.h 203 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
host_cmd.cpp 1564 sv_player->u.v.items = (int)sv_player->u.v.items | HIT_LASER_CANNON;
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