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Searched
refs:IT_SUPER_NAILGUN
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/QW/client/
bothdefs.h
115
#define
IT_SUPER_NAILGUN
8
/external/quake/quake/src/QW/progs/
weapons.qc
745
if (self.ammo_nails >= 2 && self.weapon ==
IT_SUPER_NAILGUN
)
902
else if (self.weapon ==
IT_SUPER_NAILGUN
)
946
else if(self.ammo_nails >= 2 && (it &
IT_SUPER_NAILGUN
) )
947
return
IT_SUPER_NAILGUN
;
1038
else if (self.weapon ==
IT_SUPER_NAILGUN
)
1099
fl =
IT_SUPER_NAILGUN
;
1161
IT_SUPER_NAILGUN
|
1216
self.weapon =
IT_SUPER_NAILGUN
;
1220
else if (self.weapon ==
IT_SUPER_NAILGUN
)
1281
self.weapon =
IT_SUPER_NAILGUN
;
[
all
...]
/external/quake/quake/src/WinQuake/
quakedef.h
147
#define
IT_SUPER_NAILGUN
8
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