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    Searched refs:IT_SUPER_NAILGUN (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/QW/client/
bothdefs.h 115 #define IT_SUPER_NAILGUN 8
  /external/quake/quake/src/QW/progs/
weapons.qc 745 if (self.ammo_nails >= 2 && self.weapon == IT_SUPER_NAILGUN)
902 else if (self.weapon == IT_SUPER_NAILGUN)
946 else if(self.ammo_nails >= 2 && (it & IT_SUPER_NAILGUN) )
947 return IT_SUPER_NAILGUN;
1038 else if (self.weapon == IT_SUPER_NAILGUN)
1099 fl = IT_SUPER_NAILGUN;
1161 IT_SUPER_NAILGUN |
1216 self.weapon = IT_SUPER_NAILGUN;
1220 else if (self.weapon == IT_SUPER_NAILGUN)
1281 self.weapon = IT_SUPER_NAILGUN;
    [all...]
  /external/quake/quake/src/WinQuake/
quakedef.h 147 #define IT_SUPER_NAILGUN 8

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