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Searched
refs:IT_SUPER_SHOTGUN
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/QW/client/
bothdefs.h
113
#define
IT_SUPER_SHOTGUN
2
/external/quake/quake/src/QW/progs/
weapons.qc
888
else if (self.weapon ==
IT_SUPER_SHOTGUN
)
948
else if(self.ammo_shells >= 2 && (it &
IT_SUPER_SHOTGUN
) )
949
return
IT_SUPER_SHOTGUN
;
1028
else if (self.weapon ==
IT_SUPER_SHOTGUN
)
1087
fl =
IT_SUPER_SHOTGUN
;
1159
IT_SUPER_SHOTGUN
|
1204
self.weapon =
IT_SUPER_SHOTGUN
;
1208
else if (self.weapon ==
IT_SUPER_SHOTGUN
)
1293
self.weapon =
IT_SUPER_SHOTGUN
;
1297
else if (self.weapon ==
IT_SUPER_SHOTGUN
)
[
all
...]
/external/quake/quake/src/WinQuake/
quakedef.h
145
#define
IT_SUPER_SHOTGUN
2
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