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    Searched refs:MODE_WINDOWED (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
gl_vidnt.c 36 #define MODE_WINDOWED 0
37 #define NO_MODE (MODE_WINDOWED - 1)
38 #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
94 int vid_default = MODE_WINDOWED;
144 // Note that 0 is MODE_WINDOWED
1350 modelist[0].modenum = MODE_WINDOWED;
    [all...]
vid_win.c 63 #define MODE_WINDOWED 0
65 #define NO_MODE (MODE_WINDOWED - 1)
66 #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 3)
68 // Note that 0 is MODE_WINDOWED
70 // Note that 0 is MODE_WINDOWED
102 int vid_default = MODE_WINDOWED;
693 modelist[0].modenum = MODE_WINDOWED;
705 modelist[1].modenum = MODE_WINDOWED + 1;
717 modelist[2].modenum = MODE_WINDOWED + 2;
729 vid_default = MODE_WINDOWED + 1;
    [all...]
  /external/quake/quake/src/WinQuake/
gl_vidnt.cpp 36 #define MODE_WINDOWED 0
37 #define NO_MODE (MODE_WINDOWED - 1)
38 #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
94 int vid_default = MODE_WINDOWED;
144 // Note that 0 is MODE_WINDOWED
1350 modelist[0].modenum = MODE_WINDOWED;
    [all...]
vid_win.cpp 59 #define MODE_WINDOWED 0
61 #define NO_MODE (MODE_WINDOWED - 1)
62 #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 3)
64 // Note that 0 is MODE_WINDOWED
66 // Note that 0 is MODE_WINDOWED
98 int vid_default = MODE_WINDOWED;
652 modelist[0].modenum = MODE_WINDOWED;
664 modelist[1].modenum = MODE_WINDOWED + 1;
676 modelist[2].modenum = MODE_WINDOWED + 2;
688 vid_default = MODE_WINDOWED + 1;
    [all...]

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