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Searched
refs:MODE_WINDOWED
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
gl_vidnt.c
36
#define
MODE_WINDOWED
0
37
#define NO_MODE (
MODE_WINDOWED
- 1)
38
#define MODE_FULLSCREEN_DEFAULT (
MODE_WINDOWED
+ 1)
94
int vid_default =
MODE_WINDOWED
;
144
// Note that 0 is
MODE_WINDOWED
1350
modelist[0].modenum =
MODE_WINDOWED
;
[
all
...]
vid_win.c
63
#define
MODE_WINDOWED
0
65
#define NO_MODE (
MODE_WINDOWED
- 1)
66
#define MODE_FULLSCREEN_DEFAULT (
MODE_WINDOWED
+ 3)
68
// Note that 0 is
MODE_WINDOWED
70
// Note that 0 is
MODE_WINDOWED
102
int vid_default =
MODE_WINDOWED
;
693
modelist[0].modenum =
MODE_WINDOWED
;
705
modelist[1].modenum =
MODE_WINDOWED
+ 1;
717
modelist[2].modenum =
MODE_WINDOWED
+ 2;
729
vid_default =
MODE_WINDOWED
+ 1;
[
all
...]
/external/quake/quake/src/WinQuake/
gl_vidnt.cpp
36
#define
MODE_WINDOWED
0
37
#define NO_MODE (
MODE_WINDOWED
- 1)
38
#define MODE_FULLSCREEN_DEFAULT (
MODE_WINDOWED
+ 1)
94
int vid_default =
MODE_WINDOWED
;
144
// Note that 0 is
MODE_WINDOWED
1350
modelist[0].modenum =
MODE_WINDOWED
;
[
all
...]
vid_win.cpp
59
#define
MODE_WINDOWED
0
61
#define NO_MODE (
MODE_WINDOWED
- 1)
62
#define MODE_FULLSCREEN_DEFAULT (
MODE_WINDOWED
+ 3)
64
// Note that 0 is
MODE_WINDOWED
66
// Note that 0 is
MODE_WINDOWED
98
int vid_default =
MODE_WINDOWED
;
652
modelist[0].modenum =
MODE_WINDOWED
;
664
modelist[1].modenum =
MODE_WINDOWED
+ 1;
676
modelist[2].modenum =
MODE_WINDOWED
+ 2;
688
vid_default =
MODE_WINDOWED
+ 1;
[
all
...]
Completed in 2956 milliseconds