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Searched
refs:MOVETYPE_FLY
(Results
1 - 5
of
5
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
120
#define
MOVETYPE_FLY
5
sv_phys.cpp
36
flying/floating monsters are SOLID_SLIDEBOX and
MOVETYPE_FLY
1107
case
MOVETYPE_FLY
:
1277
&& ent->u.v.movetype !=
MOVETYPE_FLY
1290
if (ent->u.v.movetype !=
MOVETYPE_FLY
[
all
...]
host_cmd.cpp
201
if (sv_player->u.v.movetype !=
MOVETYPE_FLY
)
203
sv_player->u.v.movetype =
MOVETYPE_FLY
;
[
all
...]
/external/quake/quake/src/QW/server/
server.h
258
#define
MOVETYPE_FLY
5
sv_phys.c
36
flying/floating monsters are SOLID_SLIDEBOX and
MOVETYPE_FLY
732
if (ent->v.movetype !=
MOVETYPE_FLY
859
case
MOVETYPE_FLY
:
Completed in 41 milliseconds