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    Searched refs:MOVETYPE_FLY (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 120 #define MOVETYPE_FLY 5
sv_phys.cpp 36 flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
1107 case MOVETYPE_FLY:
1277 && ent->u.v.movetype != MOVETYPE_FLY
1290 if (ent->u.v.movetype != MOVETYPE_FLY
    [all...]
host_cmd.cpp 201 if (sv_player->u.v.movetype != MOVETYPE_FLY)
203 sv_player->u.v.movetype = MOVETYPE_FLY;
    [all...]
  /external/quake/quake/src/QW/server/
server.h 258 #define MOVETYPE_FLY 5
sv_phys.c 36 flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
732 if (ent->v.movetype != MOVETYPE_FLY
859 case MOVETYPE_FLY:

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