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Searched
refs:OpenGL
(Results
1 - 25
of
34
) sorted by null
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
Android.mk
10
### GLES_CM host implementation (On top of
OpenGL
) ########################
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
Android.mk
11
### GLES_V2 host implementation (On top of
OpenGL
) ########################
/external/webkit/Source/WebKit2/Shared/mac/
ShareableSurface.cpp
33
#include <
OpenGL
/CGLIOSurface.h>
34
#include <
OpenGL
/CGLMacro.h>
35
#include <
OpenGL
/
OpenGL
.h>
38
// The CGLMacro.h header adds an implicit CGLContextObj parameter to all
OpenGL
calls,
39
// which is good because it allows us to make
OpenGL
calls without saving and restoring the
CoreAnimationRenderer.mm
31
#import <
OpenGL
/CGLMacro.h>
33
// The CGLMacro.h header adds an implicit CGLContextObj parameter to all
OpenGL
calls,
34
// which is good because it allows us to make
OpenGL
calls without saving and restoring the
/prebuilts/tools/darwin-x86/sdl/bin/
sdl-config
53
echo ${libdir}/libSDLmain.a ${libdir}/libSDL.a -Wl,-framework,
OpenGL
-Wl,-framework,Cocoa -Wl,-framework,QuickTime -Wl,-framework,ApplicationServices -Wl,-framework,Carbon -Wl,-framework,IOKit
/external/quake/quake/src/QW/
glqwcl.spec.sh
22
Summary:
OpenGL
QuakeWorld Client
/external/webkit/Source/WebCore/platform/graphics/mac/
WebGLLayer.mm
35
#import <
OpenGL
/
OpenGL
.h>
GraphicsContext3DMac.mm
46
#include <
OpenGL
/CGLRenderers.h>
47
#include <
OpenGL
/gl.h>
213
// Always set to 1 for
OpenGL
ES.
/frameworks/native/opengl/libs/
Android.mk
8
#
OpenGL
drivers config file
79
# Build the wrapper
OpenGL
ES 1.x library
104
# Build the wrapper
OpenGL
ES 2.x library
/build/target/board/generic_x86/
BoardConfig.mk
33
# Build and enable the
OpenGL
ES View renderer. When running on the emulator,
/device/generic/goldfish/opengl/system/egl/
Android.mk
18
# Used to access the Bionic private
OpenGL
TLS slot
/frameworks/native/opengl/libagl/
Android.mk
4
# Build the software
OpenGL
ES library
/sdk/emulator/opengl/host/libs/Translator/EGL/
EglOsApi.h
22
#include <
OpenGL
/gl.h>
MacNative.m
18
#include <
OpenGL
/
OpenGL
.h>
/external/webkit/Tools/DumpRenderTree/mac/
PixelDumpSupportMac.mm
48
#include <
OpenGL
/
OpenGL
.h>
49
#include <
OpenGL
/CGLMacro.h>
178
// Ask the window server to provide us a composited version of the *real* window content including surfaces (i.e.
OpenGL
content)
184
// On 10.4 and earlier, we have to move the window temporarily "onscreen" and read directly from the display framebuffer using
OpenGL
/external/webkit/Source/WebCore/platform/graphics/opengl/
Extensions3DOpenGL.cpp
37
#include <
OpenGL
/gl.h>
58
// For
OpenGL
ES2.0, requires checking for
60
// For desktop GL, BGRA has been supported since
OpenGL
1.2.
/build/target/board/generic/
BoardConfig.mk
44
# Build and enable the
OpenGL
ES View renderer. When running on the emulator,
/external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzVideo.h
37
- Fix white
OpenGL
window on minimize (fixed) (update: broken again on 10.2)
56
#include <
OpenGL
/
OpenGL
.h> /* For CGL functions and types */
95
NSOpenGLContext *gl_context; /*
OpenGL
rendering context */
103
NSView *view; /* the window's view; draw 2D and
OpenGL
into this view */
125
void *opengl_library; /* dynamically loaded
OpenGL
library. */
191
/*
OpenGL
functions */
/external/quake/quake/src/WinQuake/
quake-shareware.spec.sh
43
- GLQuake for 3DFX and other glX based hardware
OpenGL
quake.spec.sh
43
- GLQuake for 3DFX and other glX based hardware
OpenGL
/device/generic/goldfish/opengl/
Android.mk
1
# This is the top-level build file for the Android HW
OpenGL
ES emulation
common.mk
2
# the hardware
OpenGL
ES emulation for Android.
/external/skia/src/gpu/gl/mac/
GrGLCreateNativeInterface_mac.cpp
13
#include <
OpenGL
/gl.h>
14
#include <
OpenGL
/glext.h>
/sdk/emulator/opengl/
Android.mk
1
# This is the top-level build file for the Android HW
OpenGL
ES emulation
/external/webkit/Source/WebCore/bridge/
npapi.h
86
#include <
OpenGL
/
OpenGL
.h>
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