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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
Android.mk 10 ### GLES_CM host implementation (On top of OpenGL) ########################
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
Android.mk 11 ### GLES_V2 host implementation (On top of OpenGL) ########################
  /external/webkit/Source/WebKit2/Shared/mac/
ShareableSurface.cpp 33 #include <OpenGL/CGLIOSurface.h>
34 #include <OpenGL/CGLMacro.h>
35 #include <OpenGL/OpenGL.h>
38 // The CGLMacro.h header adds an implicit CGLContextObj parameter to all OpenGL calls,
39 // which is good because it allows us to make OpenGL calls without saving and restoring the
CoreAnimationRenderer.mm 31 #import <OpenGL/CGLMacro.h>
33 // The CGLMacro.h header adds an implicit CGLContextObj parameter to all OpenGL calls,
34 // which is good because it allows us to make OpenGL calls without saving and restoring the
  /prebuilts/tools/darwin-x86/sdl/bin/
sdl-config 53 echo ${libdir}/libSDLmain.a ${libdir}/libSDL.a -Wl,-framework,OpenGL -Wl,-framework,Cocoa -Wl,-framework,QuickTime -Wl,-framework,ApplicationServices -Wl,-framework,Carbon -Wl,-framework,IOKit
  /external/quake/quake/src/QW/
glqwcl.spec.sh 22 Summary: OpenGL QuakeWorld Client
  /external/webkit/Source/WebCore/platform/graphics/mac/
WebGLLayer.mm 35 #import <OpenGL/OpenGL.h>
GraphicsContext3DMac.mm 46 #include <OpenGL/CGLRenderers.h>
47 #include <OpenGL/gl.h>
213 // Always set to 1 for OpenGL ES.
  /frameworks/native/opengl/libs/
Android.mk 8 # OpenGL drivers config file
79 # Build the wrapper OpenGL ES 1.x library
104 # Build the wrapper OpenGL ES 2.x library
  /build/target/board/generic_x86/
BoardConfig.mk 33 # Build and enable the OpenGL ES View renderer. When running on the emulator,
  /device/generic/goldfish/opengl/system/egl/
Android.mk 18 # Used to access the Bionic private OpenGL TLS slot
  /frameworks/native/opengl/libagl/
Android.mk 4 # Build the software OpenGL ES library
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglOsApi.h 22 #include <OpenGL/gl.h>
MacNative.m 18 #include <OpenGL/OpenGL.h>
  /external/webkit/Tools/DumpRenderTree/mac/
PixelDumpSupportMac.mm 48 #include <OpenGL/OpenGL.h>
49 #include <OpenGL/CGLMacro.h>
178 // Ask the window server to provide us a composited version of the *real* window content including surfaces (i.e. OpenGL content)
184 // On 10.4 and earlier, we have to move the window temporarily "onscreen" and read directly from the display framebuffer using OpenGL
  /external/webkit/Source/WebCore/platform/graphics/opengl/
Extensions3DOpenGL.cpp 37 #include <OpenGL/gl.h>
58 // For OpenGL ES2.0, requires checking for
60 // For desktop GL, BGRA has been supported since OpenGL 1.2.
  /build/target/board/generic/
BoardConfig.mk 44 # Build and enable the OpenGL ES View renderer. When running on the emulator,
  /external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzVideo.h 37 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2)
56 #include <OpenGL/OpenGL.h> /* For CGL functions and types */
95 NSOpenGLContext *gl_context; /* OpenGL rendering context */
103 NSView *view; /* the window's view; draw 2D and OpenGL into this view */
125 void *opengl_library; /* dynamically loaded OpenGL library. */
191 /* OpenGL functions */
  /external/quake/quake/src/WinQuake/
quake-shareware.spec.sh 43 - GLQuake for 3DFX and other glX based hardware OpenGL
quake.spec.sh 43 - GLQuake for 3DFX and other glX based hardware OpenGL
  /device/generic/goldfish/opengl/
Android.mk 1 # This is the top-level build file for the Android HW OpenGL ES emulation
common.mk 2 # the hardware OpenGL ES emulation for Android.
  /external/skia/src/gpu/gl/mac/
GrGLCreateNativeInterface_mac.cpp 13 #include <OpenGL/gl.h>
14 #include <OpenGL/glext.h>
  /sdk/emulator/opengl/
Android.mk 1 # This is the top-level build file for the Android HW OpenGL ES emulation
  /external/webkit/Source/WebCore/bridge/
npapi.h 86 #include <OpenGL/OpenGL.h>

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