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    Searched refs:SDL_Screen (Results 1 - 9 of 9) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/video/x11/
SDL_x11dga.c 58 !SDL_NAME(XF86DGAQueryDirectVideo)(SDL_Display, SDL_Screen, &dga_flags) ||
65 if ( SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, XF86DGADirectMouse) ) {
77 SDL_NAME(XF86DGADirectVideo)(SDL_Display,SDL_Screen,XF86DGADirectMouse);
86 SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, 0);
SDL_x11modes.c 81 SDL_NAME(XF86VidModeGetModeInfo)(SDL_Display,SDL_Screen,&saved_mode);
82 SDL_NAME(XF86VidModeGetViewPort)(SDL_Display,SDL_Screen,&saved_view.x,&saved_view.y);
92 if ( SDL_NAME(XF86VidModeGetModeLine)(SDL_Display, SDL_Screen, &unused, &mode) ) {
95 SDL_NAME(XF86VidModeSwitchToMode)(SDL_Display, SDL_Screen, &saved_mode);
99 SDL_NAME(XF86VidModeSetViewPort)(SDL_Display, SDL_Screen, saved_view.x, saved_view.y);
128 if ( SDL_NAME(XF86VidModeGetModeLine)(SDL_Display, SDL_Screen, &i, &mode) &&
129 SDL_NAME(XF86VidModeGetAllModeLines)(SDL_Display,SDL_Screen,&nmodes,&modes) ) {
155 SDL_NAME(XF86VidModeSwitchToMode)(SDL_Display, SDL_Screen, modes[best]);
191 SDL_Screen,
257 XiGMiscQueryResolutions(SDL_Display, SDL_Screen,
    [all...]
SDL_x11gamma.c 66 succeeded = SDL_NAME(XF86VidModeSetGamma)(SDL_Display, SDL_Screen, &gamma);
99 if (SDL_NAME(XF86VidModeGetGamma)(SDL_Display, SDL_Screen, &gamma)) {
SDL_x11gl.c 76 extensions = this->gl_data->glXQueryExtensionsString(GFX_Display,SDL_Screen);
124 vi_in.screen = SDL_Screen;
207 SDL_Screen, attribs);
212 SDL_Screen, attribs);
238 SDL_Screen))
239 ? BlackPixel(SDL_Display, SDL_Screen) : 0;
SDL_x11video.h 166 #define SDL_Screen DefaultScreen(this->hidden->X11_Display)
168 #define SDL_Root RootWindow(SDL_Display, SDL_Screen)
SDL_x11wm.c 65 dvis = DefaultVisual(SDL_Display, SDL_Screen);
66 dbpp = DefaultDepth(SDL_Display, SDL_Screen);
89 dcmap = DefaultColormap(SDL_Display, SDL_Screen);
194 DefaultVisual(SDL_Display, SDL_Screen),
195 DefaultDepth(SDL_Display, SDL_Screen),
202 DefaultDepth(SDL_Display, SDL_Screen));
322 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
SDL_x11video.c 333 int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen));
355 xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0;
644 SDL_Screen = DefaultScreen(SDL_Display);
664 this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen);
665 this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen);
669 SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen);
672 SDL_Screen))
679 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
788 *x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2;
789 *y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2
    [all...]
SDL_x11mouse.c 100 DefaultVisual(SDL_Display, SDL_Screen),
108 DefaultVisual(SDL_Display, SDL_Screen),
SDL_x11yuv.c 180 RootWindow(GFX_Display, SDL_Screen),

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