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Searched
refs:SHADEDOT_QUANT
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/QW/client/
gl_rmain.c
282
#define
SHADEDOT_QUANT
16
283
float r_avertexnormal_dots[
SHADEDOT_QUANT
][256] =
565
shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (
SHADEDOT_QUANT
/ 360.0))) & (
SHADEDOT_QUANT
- 1)];
/external/quake/quake/src/WinQuake/
gl_rmain.cpp
309
#define
SHADEDOT_QUANT
16
310
float r_avertexnormal_dots[
SHADEDOT_QUANT
][256] =
657
shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (
SHADEDOT_QUANT
/ 360.0))) & (
SHADEDOT_QUANT
- 1)];
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