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Searched
refs:STAT_ACTIVEWEAPON
(Results
1 - 6
of
6
) sorted by null
/external/quake/quake/src/QW/client/
bothdefs.h
100
#define
STAT_ACTIVEWEAPON
10
sbar.c
525
if ( cl.stats[
STAT_ACTIVEWEAPON
] == (IT_SHOTGUN<<i) )
/external/quake/quake/src/WinQuake/
cl_parse.cpp
609
if (cl.stats[
STAT_ACTIVEWEAPON
] != i)
611
cl.stats[
STAT_ACTIVEWEAPON
] = i;
617
if (cl.stats[
STAT_ACTIVEWEAPON
] != (1<<i))
619
cl.stats[
STAT_ACTIVEWEAPON
] = (1<<i);
sbar.cpp
555
if ( cl.stats[
STAT_ACTIVEWEAPON
] >= RIT_LAVA_NAILGUN )
574
if ( cl.stats[
STAT_ACTIVEWEAPON
] == (IT_SHOTGUN<<i) )
602
if ( cl.stats[
STAT_ACTIVEWEAPON
] == (1<<hipweapons[i]) )
649
if ( cl.stats[
STAT_ACTIVEWEAPON
] >= RIT_LAVA_NAILGUN )
653
if (cl.stats[
STAT_ACTIVEWEAPON
] == (RIT_LAVA_NAILGUN << i))
quakedef.h
136
#define
STAT_ACTIVEWEAPON
10
/external/quake/quake/src/QW/server/
sv_send.c
541
stats[
STAT_ACTIVEWEAPON
] = ent->v.weapon;
Completed in 3723 milliseconds