HomeSort by relevance Sort by last modified time
    Searched refs:STAT_ACTIVEWEAPON (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/QW/client/
bothdefs.h 100 #define STAT_ACTIVEWEAPON 10
sbar.c 525 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
  /external/quake/quake/src/WinQuake/
cl_parse.cpp 609 if (cl.stats[STAT_ACTIVEWEAPON] != i)
611 cl.stats[STAT_ACTIVEWEAPON] = i;
617 if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i))
619 cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
sbar.cpp 555 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
574 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
602 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
649 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
653 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
quakedef.h 136 #define STAT_ACTIVEWEAPON 10
  /external/quake/quake/src/QW/server/
sv_send.c 541 stats[STAT_ACTIVEWEAPON] = ent->v.weapon;

Completed in 3723 milliseconds