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    Searched refs:ShadeProc (Results 1 - 5 of 5) sorted by null

  /external/skia/src/core/
SkBitmapProcShader.h 26 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
SkBitmapProcShader.cpp 203 SkShader::ShadeProc SkBitmapProcShader::asAShadeProc(void** ctx) {
206 return (ShadeProc)fState.getShaderProc32();
SkShader.cpp 74 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) {
SkBlitter_ARGB32.cpp 375 SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx);
376 if (shadeProc) {
378 shadeProc(ctx, x, y, device, width);
585 SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx);
587 if (shadeProc) {
589 shadeProc(ctx, x, y, device, 1);
602 if (shadeProc) {
604 shadeProc(ctx, x, y, &c, 1)
    [all...]
  /external/skia/include/core/
SkShader.h 170 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count);
171 virtual ShadeProc asAShadeProc(void** ctx);

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