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Searched
refs:ShaderType
(Results
1 - 13
of
13
) sorted by null
/external/llvm/lib/Target/R600/
SIMachineFunctionInfo.h
29
unsigned
ShaderType
;
SIMachineFunctionInfo.cpp
18
const char *SIMachineFunctionInfo::ShaderTypeAttribute = "
ShaderType
";
22
ShaderType
(0),
31
if (Str.getAsInteger(0,
ShaderType
))
AMDGPU.h
40
namespace
ShaderType
{
SIISelLowering.cpp
103
if (Info->
ShaderType
==
ShaderType
::PIXEL && !Arg.Flags.isInReg()) {
144
if (Info->
ShaderType
==
ShaderType
::PIXEL && (Info->PSInputAddr & 0x7F) == 0) {
SILowerControlFlow.cpp
300
assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->
ShaderType
==
301
ShaderType
::PIXEL);
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java
76
public static enum
ShaderType
{
99
ShaderType
shaderType
;
106
public ShaderSource(
ShaderType
type){
108
this.
shaderType
= type;
115
this.
shaderType
= ss.
shaderType
;
127
oc.write(
shaderType
, "
shaderType
", null);
135
shaderType
= ic.readEnum("shaderType", ShaderType.class, null);
[
all
...]
/external/skia/src/gpu/gl/
GrGLShaderBuilder.h
75
enum
ShaderType
{
101
/** Emits a helper function outside of main(). Currently
ShaderType
must be
103
void emitFunction(
ShaderType
shader,
122
visibility is a bitfield of
ShaderType
values indicating from which shaders the uniform
173
void getShader(
ShaderType
, SkString*) const;
194
void appendUniformDecls(
ShaderType
, SkString*) const;
GrGLShaderBuilder.cpp
300
void GrGLShaderBuilder::emitFunction(
ShaderType
shader,
360
void GrGLShaderBuilder::appendUniformDecls(
ShaderType
stype, SkString* out) const {
369
void GrGLShaderBuilder::getShader(
ShaderType
type, SkString* shaderStr) const {
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h
39
enum
ShaderType
{
169
GLuint loadShader(GLenum
shaderType
, const char* pSource);
171
void initProgram(
ShaderType
type);
174
void drawQuadInternal(
ShaderType
type, const GLfloat* matrix, int textureId,
179
ShaderType
getTextureShaderType(GLenum textureTarget, bool hasRepeatScale);
236
ShaderType
m_cachedProgramType;
ShaderProgram.cpp
190
GLuint ShaderProgram::loadShader(GLenum
shaderType
, const char* pSource)
192
GLuint shader = glCreateShader(
shaderType
);
205
ALOGE("could not compile shader %d:\n%s\n",
shaderType
, buf);
260
void ShaderProgram::initProgram(
ShaderType
type)
596
ShaderType
ShaderProgram::getTextureShaderType(GLenum textureTarget,
599
ShaderType
type = UndefinedShader;
725
void ShaderProgram::drawQuadInternal(
ShaderType
type, const GLfloat* matrix,
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/asset/
DesktopAssetManager.java
399
s.addSource(Shader.
ShaderType
.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400
s.addSource(Shader.
ShaderType
.Fragment, fragName, fragSource, key.getDefines().getCompiled());
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java
51
import com.jme3.shader.Shader.
ShaderType
;
[
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...]
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java
49
import com.jme3.shader.Shader.
ShaderType
;
[
all
...]
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