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    Searched refs:ShaderType (Results 1 - 13 of 13) sorted by null

  /external/llvm/lib/Target/R600/
SIMachineFunctionInfo.h 29 unsigned ShaderType;
SIMachineFunctionInfo.cpp 18 const char *SIMachineFunctionInfo::ShaderTypeAttribute = "ShaderType";
22 ShaderType(0),
31 if (Str.getAsInteger(0, ShaderType))
AMDGPU.h 40 namespace ShaderType {
SIISelLowering.cpp 103 if (Info->ShaderType == ShaderType::PIXEL && !Arg.Flags.isInReg()) {
144 if (Info->ShaderType == ShaderType::PIXEL && (Info->PSInputAddr & 0x7F) == 0) {
SILowerControlFlow.cpp 300 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType ==
301 ShaderType::PIXEL);
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
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  /external/skia/src/gpu/gl/
GrGLShaderBuilder.h 75 enum ShaderType {
101 /** Emits a helper function outside of main(). Currently ShaderType must be
103 void emitFunction(ShaderType shader,
122 visibility is a bitfield of ShaderType values indicating from which shaders the uniform
173 void getShader(ShaderType, SkString*) const;
194 void appendUniformDecls(ShaderType, SkString*) const;
GrGLShaderBuilder.cpp 300 void GrGLShaderBuilder::emitFunction(ShaderType shader,
360 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
369 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h 39 enum ShaderType {
169 GLuint loadShader(GLenum shaderType, const char* pSource);
171 void initProgram(ShaderType type);
174 void drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId,
179 ShaderType getTextureShaderType(GLenum textureTarget, bool hasRepeatScale);
236 ShaderType m_cachedProgramType;
ShaderProgram.cpp 190 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource)
192 GLuint shader = glCreateShader(shaderType);
205 ALOGE("could not compile shader %d:\n%s\n", shaderType, buf);
260 void ShaderProgram::initProgram(ShaderType type)
596 ShaderType ShaderProgram::getTextureShaderType(GLenum textureTarget,
599 ShaderType type = UndefinedShader;
725 void ShaderProgram::drawQuadInternal(ShaderType type, const GLfloat* matrix,
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  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
DesktopAssetManager.java 399 s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400 s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled());
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 51 import com.jme3.shader.Shader.ShaderType;
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 49 import com.jme3.shader.Shader.ShaderType;
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