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    Searched refs:SkGLContext (Results 1 - 18 of 18) sorted by null

  /external/skia/bench/
BenchGpuTimer_gl.h 11 class SkGLContext;
15 BenchGpuTimer(const SkGLContext* glctx);
22 const SkGLContext* fContext;
BenchTimer.h 17 class SkGLContext;
30 BenchTimer(SkGLContext* gl = NULL);
BenchGpuTimer_gl.cpp 9 #include "gl/SkGLContext.h"
12 BenchGpuTimer::BenchGpuTimer(const SkGLContext* glctx) {
BenchTimer.cpp 23 BenchTimer::BenchTimer(SkGLContext* gl)
benchmain.cpp 201 bool init(SkGLContext* glCtx, int width, int height) {
238 SkGLContext* glContext() {
250 SkAutoTUnref<SkGLContext> fGLContext;
263 class SkGLContext;
696 SkGLContext* timerCtx = NULL;
702 SkAutoTUnref<SkGLContext> realGLCtx(new SkNativeGLContext);
703 SkAutoTUnref<SkGLContext> nullGLCtx(new SkNullGLContext);
704 SkAutoTUnref<SkGLContext> debugGLCtx(new SkDebugGLContext);
709 SkAutoTUnref<SkGLContext> angleGLCtx(new SkANGLEGLContext);
  /external/skia/include/gpu/gl/
SkGLContext.h 19 class SkGLContext : public SkRefCnt {
21 SK_DECLARE_INST_COUNT(SkGLContext)
23 SkGLContext();
24 virtual ~SkGLContext();
SkDebugGLContext.h 11 #include "SkGLContext.h"
13 class SkDebugGLContext : public SkGLContext {
SkNullGLContext.h 11 #include "SkGLContext.h"
13 class SkNullGLContext : public SkGLContext {
SkMesaGLContext.h 11 #include "SkGLContext.h"
15 class SkMesaGLContext : public SkGLContext {
SkANGLEGLContext.h 13 #include "SkGLContext.h"
18 class SkANGLEGLContext : public SkGLContext {
SkNativeGLContext.h 11 #include "SkGLContext.h"
26 class SkNativeGLContext : public SkGLContext {
  /external/skia/src/gpu/gl/
SkGLContext.cpp 8 #include "gl/SkGLContext.h"
11 SK_DEFINE_INST_COUNT(SkGLContext)
13 SkGLContext::SkGLContext()
20 SkGLContext::~SkGLContext() {
31 bool SkGLContext::hasExtension(const char* extensionName) const {
35 bool SkGLContext::init(int width, int height) {
  /external/skia/include/gpu/
GrContextFactory.h 68 SkAutoTUnref<SkGLContext> glCtx;
114 SkGLContext* getGLContext(GLContextType type) {
127 SkGLContext* fGLContext;
  /external/skia/tools/
PdfRenderer.h 25 class SkGLContext;
PictureRenderer.h 31 class SkGLContext;
173 SkGLContext* getGLContext() {
PictureRenderer.cpp 178 SkGLContext* glContext = fGrContextFactory.getGLContext(
  /external/skia/tests/
Test.h 16 class SkGLContext;
  /external/skia/
Android.mk 337 src/gpu/gl/SkGLContext.cpp \

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