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  /external/webkit/Source/WebCore/platform/graphics/skia/
PlatformGraphics.h 34 typedef class SkShader* PlatformGradient;
35 typedef class SkShader* PlatformPattern;
PatternSkia.cpp 39 #include "SkShader.h"
68 m_pattern = SkShader::CreateBitmapShader(*bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
77 SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
78 SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode
    [all...]
  /external/skia/legacy/src/animator/
SkDrawTransparentShader.cpp 13 SkShader* SkDrawTransparentShader::getShader() {
SkDrawTransparentShader.h 17 virtual SkShader* getShader();
SkDrawShader.cpp 28 tileMode(SkShader::kClamp_TileMode) {
39 void SkDrawShader::addPostlude(SkShader* shader) {
66 SkShader* SkDrawBitmapShader::getShader() {
76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
77 (SkShader::TileMode) tileMode,
78 (SkShader::TileMode) tileMode);
79 SkAutoTDelete<SkShader> autoDel(shader);
SkDrawShader.h 14 #include "SkShader.h"
22 virtual SkShader* getShader();
  /external/skia/src/animator/
SkDrawTransparentShader.cpp 13 SkShader* SkDrawTransparentShader::getShader() {
SkDrawTransparentShader.h 17 virtual SkShader* getShader();
SkDrawShader.cpp 28 tileMode(SkShader::kClamp_TileMode) {
39 void SkDrawShader::addPostlude(SkShader* shader) {
66 SkShader* SkDrawBitmapShader::getShader() {
76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
77 (SkShader::TileMode) tileMode,
78 (SkShader::TileMode) tileMode);
79 SkAutoTDelete<SkShader> autoDel(shader);
SkDrawShader.h 14 #include "SkShader.h"
22 virtual SkShader* getShader();
  /external/skia/include/core/
SkComposeShader.h 13 #include "SkShader.h"
23 class SK_API SkComposeShader : public SkShader {
34 SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
51 SkShader* fShaderA;
52 SkShader* fShaderB;
55 typedef SkShader INHERITED;
  /external/skia/legacy/include/core/
SkComposeShader.h 13 #include "SkShader.h"
23 class SK_API SkComposeShader : public SkShader {
34 SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
52 SkShader* fShaderA;
53 SkShader* fShaderB;
56 typedef SkShader INHERITED;
  /external/skia/bench/
TileBench.cpp 12 #include "SkShader.h"
43 SkShader::TileMode xTile,
44 SkShader::TileMode yTile,
62 SkShader* s = SkShader::CreateBitmapShader(bm, xTile, yTile);
67 static const char* gTileModeStr[SkShader::kTileModeCount] = { "C", "R", "M" };
122 DEF_BENCH(return new ConstXTileBench(p, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true))
123 DEF_BENCH(return new ConstXTileBench(p, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false)
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/
PatternAndroid.cpp 33 #include "SkShader.h"
38 static SkShader::TileMode toTileMode(bool doRepeat) {
39 return doRepeat ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
48 SkShader* Pattern::platformPattern(const AffineTransform&)
58 m_pattern = SkShader::CreateBitmapShader(ref->bitmap(),
  /external/skia/legacy/include/effects/
SkGradientShader.h 13 #include "SkShader.h"
19 SkGradientShader hosts factories for creating subclasses of SkShader that
41 static SkShader* CreateLinear( const SkPoint pts[2],
43 SkShader::TileMode mode,
63 static SkShader* CreateRadial( const SkPoint& center, SkScalar radius,
65 SkShader::TileMode mode,
88 static SkShader* CreateTwoPointRadial(const SkPoint& start,
94 SkShader::TileMode mode,
112 static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
  /external/skia/src/core/
SkFilterShader.h 11 #include "SkShader.h"
15 class SkFilterShader : public SkShader {
17 SkFilterShader(SkShader* shader, SkColorFilter* filter);
35 SkShader* fShader;
38 typedef SkShader INHERITED;
SkBitmapSamplerTemplate.h 18 BITMAP_CLASSNAME_PREFIX(_Point_Sampler)(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy)
35 : SkBitmapSampler(bm, false, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)
50 : SkBitmapSampler(bm, false, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)
65 : SkBitmapSampler(bm, false, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)
80 : SkBitmapSampler(bm, false, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode
    [all...]
SkShader.cpp 11 #include "SkShader.h"
16 SK_DEFINE_INST_COUNT(SkShader)
18 SkShader::SkShader() {
23 SkShader::SkShader(SkFlattenableReadBuffer& buffer)
34 SkShader::~SkShader() {
38 void SkShader::flatten(SkFlattenableWriteBuffer& buffer) const {
47 bool SkShader::setContext(const SkBitmap& device
    [all...]
  /external/skia/include/effects/
SkGradientShader.h 13 #include "SkShader.h"
19 SkGradientShader hosts factories for creating subclasses of SkShader that
41 static SkShader* CreateLinear( const SkPoint pts[2],
43 SkShader::TileMode mode,
63 static SkShader* CreateRadial( const SkPoint& center, SkScalar radius,
65 SkShader::TileMode mode,
88 static SkShader* CreateTwoPointRadial(const SkPoint& start,
94 SkShader::TileMode mode,
103 static SkShader* CreateTwoPointConical(const SkPoint& start,
109 SkShader::TileMode mode
    [all...]
  /external/skia/include/gpu/
GrTextureAccess.h 13 #include "SkShader.h"
29 GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) {
33 GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) {
49 this->reset(SkShader::kClamp_TileMode, false);
52 void reset(SkShader::TileMode tileXAndY, bool bilerp) {
57 void reset(SkShader::TileMode tileModes[2], bool bilerp) {
64 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
69 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
74 void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
75 void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm;
    [all...]
  /external/skia/gm/
giantbitmap.cpp 11 #include "SkShader.h"
23 SkShader::TileMode fMode;
64 GiantBitmapGM(SkShader::TileMode mode, bool doFilter, bool doRotate) : fBM(NULL) {
78 case SkShader::kClamp_TileMode:
81 case SkShader::kRepeat_TileMode:
84 case SkShader::kMirror_TileMode:
99 SkShader* s = SkShader::CreateBitmapShader(getBitmap(), fMode, fMode);
128 static skiagm::GM* G000(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, false); }
129 static skiagm::GM* G100(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, false);
    [all...]
tinybitmap.cpp 10 #include "SkShader.h"
49 SkShader* s =
50 SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
51 SkShader::kMirror_TileMode);
  /external/skia/legacy/src/core/
SkBitmapSamplerTemplate.h 18 BITMAP_CLASSNAME_PREFIX(_Point_Sampler)(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy)
35 : SkBitmapSampler(bm, false, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)
50 : SkBitmapSampler(bm, false, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)
65 : SkBitmapSampler(bm, false, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)
80 : SkBitmapSampler(bm, false, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode
    [all...]
  /external/skia/tests/
GradientTest.cpp 11 #include "SkShader.h"
22 SkShader::TileMode fTileMode;
24 void gradCheck(skiatest::Reporter* reporter, SkShader* shader,
25 SkShader::GradientInfo* info,
26 SkShader::GradientType gt) const {
46 SkAutoTUnref<SkShader> s(new SkEmptyShader);
47 REPORTER_ASSERT(reporter, SkShader::kNone_GradientType == s->asAGradient(NULL));
51 SkAutoTUnref<SkShader> s(new SkColorShader(rec.fColors[0]));
52 REPORTER_ASSERT(reporter, SkShader::kColor_GradientType == s->asAGradient(NULL));
54 SkShader::GradientInfo info
    [all...]
ShaderOpacityTest.cpp 9 #include "SkShader.h"
18 SkShader* shader = SkShader::CreateBitmapShader(bmp,
19 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
28 shader = SkShader::CreateBitmapShader(bmp,
29 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
36 shader = SkShader::CreateBitmapShader(bmp,
37 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)
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