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  /external/replicaisland/src/com/replica/replicaisland/
PlaySingleSoundComponent.java 20 private SoundSystem.Sound mSound;
35 public void setSound(SoundSystem.Sound sound) {
42 SoundSystem sound = sSystemRegistry.soundSystem;
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
ButtonAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
55 SoundSystem sound = sSystemRegistry.soundSystem;
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL);
DoorAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
96 SoundSystem sound = sSystemRegistry.soundSystem;
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL);
126 SoundSystem sound = sSystemRegistry.soundSystem;
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL);
AnimationComponent.java 22 import com.replica.replicaisland.SoundSystem.Sound;
140 SoundSystem sound = sSystemRegistry.soundSystem;
158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH);
181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL);
184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL);
187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL);
264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f,
284 sound.play(mExplosionSound, false, SoundSystem.PRIORITY_NORMAL);
HitReactionComponent.java 54 private SoundSystem.Sound mTakeHitSound;
55 private SoundSystem.Sound mDealHitSound;
120 SoundSystem sound = sSystemRegistry.soundSystem;
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL);
231 SoundSystem sound = sSystemRegistry.soundSystem;
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL);
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) {
330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound)
    [all...]
GhostComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL);
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
LauncherComponent.java 20 import com.replica.replicaisland.SoundSystem.Sound;
114 SoundSystem sound = sSystemRegistry.soundSystem;
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL);
LifetimeComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
164 SoundSystem sound = sSystemRegistry.soundSystem;
166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL);
LaunchProjectileComponent.java 51 private SoundSystem.Sound mShootSound;
180 SoundSystem sound = sSystemRegistry.soundSystem;
182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL);
259 public final void setShootSound(SoundSystem.Sound shoot) {
ObjectRegistry.java 53 public SoundSystem soundSystem;
SoundSystem.java 25 public class SoundSystem extends BaseObject {
41 public SoundSystem() {
GameThread.java 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
GameObjectFactory.java     [all...]
Game.java 102 BaseObject.sSystemRegistry.soundSystem = new SoundSystem();
279 BaseObject.sSystemRegistry.soundSystem.stopAll();
308 BaseObject.sSystemRegistry.soundSystem.stopAll();
517 BaseObject.sSystemRegistry.soundSystem.setSoundEnabled(soundEnabled);
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundDeviceJme.java 38 import de.lessvoid.nifty.sound.SoundSystem;
56 public SoundHandle loadSound(SoundSystem soundSystem, String filename) {
62 public SoundHandle loadMusic(SoundSystem soundSystem, String filename) {

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