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Searched
refs:SoundSystem
(Results
1 - 15
of
15
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
PlaySingleSoundComponent.java
20
private
SoundSystem
.Sound mSound;
35
public void setSound(
SoundSystem
.Sound sound) {
42
SoundSystem
sound = sSystemRegistry.
soundSystem
;
43
mSoundHandle = sound.play(mSound, false,
SoundSystem
.PRIORITY_NORMAL);
ButtonAnimationComponent.java
19
import com.replica.replicaisland.
SoundSystem
.Sound;
55
SoundSystem
sound = sSystemRegistry.
soundSystem
;
57
sound.play(mDepressSound, false,
SoundSystem
.PRIORITY_NORMAL);
DoorAnimationComponent.java
19
import com.replica.replicaisland.
SoundSystem
.Sound;
96
SoundSystem
sound = sSystemRegistry.
soundSystem
;
98
sound.play(mOpenSound, false,
SoundSystem
.PRIORITY_NORMAL);
126
SoundSystem
sound = sSystemRegistry.
soundSystem
;
128
sound.play(mCloseSound, false,
SoundSystem
.PRIORITY_NORMAL);
AnimationComponent.java
22
import com.replica.replicaisland.
SoundSystem
.Sound;
140
SoundSystem
sound = sSystemRegistry.
soundSystem
;
158
mRocketSoundStream = sound.play(mRocketSound, true,
SoundSystem
.PRIORITY_HIGH);
181
sound.play(mRubySound1, false,
SoundSystem
.PRIORITY_NORMAL);
184
sound.play(mRubySound2, false,
SoundSystem
.PRIORITY_NORMAL);
187
sound.play(mRubySound3, false,
SoundSystem
.PRIORITY_NORMAL);
264
sound.play(mLandThump, false,
SoundSystem
.PRIORITY_HIGH, 1.0f,
284
sound.play(mExplosionSound, false,
SoundSystem
.PRIORITY_NORMAL);
HitReactionComponent.java
54
private
SoundSystem
.Sound mTakeHitSound;
55
private
SoundSystem
.Sound mDealHitSound;
120
SoundSystem
sound = sSystemRegistry.
soundSystem
;
122
sound.play(mDealHitSound, false,
SoundSystem
.PRIORITY_NORMAL);
231
SoundSystem
sound = sSystemRegistry.
soundSystem
;
233
sound.play(mTakeHitSound, false,
SoundSystem
.PRIORITY_NORMAL);
325
public final void setTakeHitSound(int hitType,
SoundSystem
.Sound sound) {
330
public final void setDealHitSound(int hitType,
SoundSystem
.Sound sound)
[
all
...]
GhostComponent.java
19
import com.replica.replicaisland.
SoundSystem
.Sound;
131
SoundSystem
sound = BaseObject.sSystemRegistry.
soundSystem
;
133
mAmbientSoundStream = sound.play(mAmbientSound, true,
SoundSystem
.PRIORITY_NORMAL);
140
SoundSystem
sound = BaseObject.sSystemRegistry.
soundSystem
;
191
SoundSystem
sound = BaseObject.sSystemRegistry.
soundSystem
;
LauncherComponent.java
20
import com.replica.replicaisland.
SoundSystem
.Sound;
114
SoundSystem
sound = sSystemRegistry.
soundSystem
;
116
sound.play(mLaunchSound, false,
SoundSystem
.PRIORITY_NORMAL);
LifetimeComponent.java
19
import com.replica.replicaisland.
SoundSystem
.Sound;
164
SoundSystem
sound = sSystemRegistry.
soundSystem
;
166
sound.play(mDeathSound, false,
SoundSystem
.PRIORITY_NORMAL);
LaunchProjectileComponent.java
51
private
SoundSystem
.Sound mShootSound;
180
SoundSystem
sound = sSystemRegistry.
soundSystem
;
182
sound.play(mShootSound, false,
SoundSystem
.PRIORITY_NORMAL);
259
public final void setShootSound(
SoundSystem
.Sound shoot) {
ObjectRegistry.java
53
public
SoundSystem
soundSystem
;
SoundSystem.java
25
public class
SoundSystem
extends BaseObject {
41
public
SoundSystem
() {
GameThread.java
105
SoundSystem
sound = BaseObject.sSystemRegistry.
soundSystem
;
GameObjectFactory.java
[
all
...]
Game.java
102
BaseObject.sSystemRegistry.
soundSystem
= new
SoundSystem
();
279
BaseObject.sSystemRegistry.
soundSystem
.stopAll();
308
BaseObject.sSystemRegistry.
soundSystem
.stopAll();
517
BaseObject.sSystemRegistry.
soundSystem
.setSoundEnabled(soundEnabled);
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundDeviceJme.java
38
import de.lessvoid.nifty.sound.
SoundSystem
;
56
public SoundHandle loadSound(
SoundSystem
soundSystem
, String filename) {
62
public SoundHandle loadMusic(
SoundSystem
soundSystem
, String filename) {
Completed in 217 milliseconds