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Searched
refs:TexShader
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/gpu/
TexShader.h
38
class
TexShader
: public Shader {
40
static PassOwnPtr<
TexShader
> create(GraphicsContext3D* context);
44
TexShader
(GraphicsContext3D* context, unsigned program);
TexShader.cpp
35
#include "
TexShader
.h"
41
TexShader
::
TexShader
(GraphicsContext3D* context, unsigned program)
51
PassOwnPtr<
TexShader
>
TexShader
::create(GraphicsContext3D* context)
58
return new
TexShader
(context, program);
61
void
TexShader
::use(const AffineTransform& transform, const AffineTransform& texTransform, int sampler, float alpha)
SharedGraphicsContext3D.h
62
class
TexShader
;
147
SharedGraphicsContext3D(PassRefPtr<GraphicsContext3D>, PassOwnPtr<SolidFillShader>, PassOwnPtr<
TexShader
>, PassOwnPtr<BicubicShader>, PassOwnArrayPtr<OwnPtr<ConvolutionShader> >);
159
OwnPtr<
TexShader
> m_texShader;
SharedGraphicsContext3D.cpp
47
#include "
TexShader
.h"
77
OwnPtr<
TexShader
>
texShader
=
TexShader
::create(context.get());
78
if (!
texShader
)
89
return adoptRef(new SharedGraphicsContext3D(context.release(), solidFillShader.release(),
texShader
.release(), bicubicShader.release(), convolutionShaders.release()));
92
SharedGraphicsContext3D::SharedGraphicsContext3D(PassRefPtr<GraphicsContext3D> context, PassOwnPtr<SolidFillShader> solidFillShader, PassOwnPtr<
TexShader
>
texShader
, PassOwnPtr<BicubicShader> bicubicShader, PassOwnArrayPtr<OwnPtr<ConvolutionShader> > convolutionShaders)
97
, m_texShader(
texShader
)
Completed in 69 milliseconds