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    Searched refs:UniformHandle (Results 1 - 21 of 21) sorted by null

  /external/skia/src/gpu/gl/
GrGLUniformHandle.h 12 inline int handle_to_index(GrGLUniformManager::UniformHandle h) { return ~h; }
13 inline GrGLUniformManager::UniformHandle index_to_handle(int i) { return ~i; }
GrGLUniformManager.h 25 typedef int UniformHandle;
26 static const UniformHandle kInvalidUniformHandle = 0;
30 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
35 void setSampler(UniformHandle, GrGLint texUnit) const;
36 void set1f(UniformHandle, GrGLfloat v0) const;
37 void set1fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
38 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const;
39 void set2fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
40 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const;
41 void set3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const
    [all...]
GrGLProgram.h 153 typedef GrGLUniformManager::UniformHandle UniformHandle;
175 typedef SkSTArray<4, UniformHandle, true> SamplerUniSArray;
178 UniformHandle fViewMatrixUni;
179 UniformHandle fColorUni;
180 UniformHandle fCoverageUni;
181 UniformHandle fColorFilterUni;
184 UniformHandle fRTHeightUni;
GrGLShaderBuilder.h 67 GrGLUniformManager::UniformHandle fSamplerUniform;
128 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
134 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
140 const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle) const;
145 const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const {
185 SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles);
186 GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; }
227 GrGLUniformManager::UniformHandle fRTHeightUniform;
GrGLUniformManager.cpp 17 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) {
28 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const {
44 void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const {
57 void GrGLUniformManager::set1fv(UniformHandle u,
77 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
90 void GrGLUniformManager::set2fv(UniformHandle u,
107 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
120 void GrGLUniformManager::set3fv(UniformHandle u,
137 void GrGLUniformManager::set4f(UniformHandle u,
154 void GrGLUniformManager::set4fv(UniformHandle u
    [all...]
GrGLEffectMatrix.h 92 GrGLUniformManager::UniformHandle fUni;
GrGLShaderBuilder.cpp 22 typedef GrGLUniformManager::UniformHandle UniformHandle;
169 GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
180 UniformHandle h = index_to_handle(fUniforms.count() - 1);
181 GR_DEBUGCODE(UniformHandle h2 =)
212 const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
422 SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles) {
GrGpuGL_program.cpp 14 typedef GrGLUniformManager::UniformHandle UniformHandle;
15 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
202 UniformHandle filterColorUni = fCurrentProgram->fUniformHandles.fColorFilterUni;
GrGLProgram.cpp     [all...]
  /external/skia/src/gpu/effects/
GrConvolutionEffect.cpp 16 typedef GrGLUniformManager::UniformHandle UniformHandle;
17 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
39 UniformHandle fKernelUni;
40 UniformHandle fImageIncrementUni;
GrTextureDomainEffect.cpp 32 GrGLUniformManager::UniformHandle fNameUni;
  /external/skia/src/effects/
SkLightingImageFilter.cpp 27 typedef GrGLUniformManager::UniformHandle UniformHandle;
28 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
39 void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
44 void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
430 UniformHandle lightColorUni() const { return fColorUni; }
433 UniformHandle fColorUni;
447 UniformHandle fDirectionUni;
460 UniformHandle fLocationUni;
475 UniformHandle fLocationUni
    [all...]
SkMagnifierImageFilter.cpp 91 typedef GrGLUniformManager::UniformHandle UniformHandle;
111 UniformHandle fOffsetVar;
112 UniformHandle fZoomVar;
113 UniformHandle fInsetVar;
SkMatrixConvolutionImageFilter.cpp 333 typedef GrGLUniformManager::UniformHandle UniformHandle;
339 UniformHandle fKernelUni;
340 UniformHandle fImageIncrementUni;
341 UniformHandle fTargetUni;
342 UniformHandle fGainUni;
343 UniformHandle fBiasUni;
SkBicubicImageFilter.cpp 199 typedef GrGLUniformManager::UniformHandle UniformHandle;
201 UniformHandle fCoefficientsUni;
202 UniformHandle fImageIncrementUni;
SkDisplacementMapEffect.cpp 224 GrGLUniformManager::UniformHandle fScaleUni;
225 GrGLUniformManager::UniformHandle fYSignColor;
226 GrGLUniformManager::UniformHandle fYSignDispl;
SkColorMatrixFilter.cpp 446 GrGLUniformManager::UniformHandle fMatrixHandle;
447 GrGLUniformManager::UniformHandle fVectorHandle;
SkMorphologyImageFilter.cpp 300 GrGLUniformManager::UniformHandle fImageIncrementUni;
  /external/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp 380 typedef GrGLUniformManager::UniformHandle UniformHandle;
381 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
403 UniformHandle fVSParamUni;
404 UniformHandle fFSParamUni;
SkTwoPointConicalGradient.cpp 321 typedef GrGLUniformManager::UniformHandle UniformHandle;
322 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
344 UniformHandle fVSParamUni;
345 UniformHandle fFSParamUni;
SkGradientShaderPriv.h 332 GrGLUniformManager::UniformHandle fFSYUni;

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