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Searched
refs:UniformHandle
(Results
1 - 21
of
21
) sorted by null
/external/skia/src/gpu/gl/
GrGLUniformHandle.h
12
inline int handle_to_index(GrGLUniformManager::
UniformHandle
h) { return ~h; }
13
inline GrGLUniformManager::
UniformHandle
index_to_handle(int i) { return ~i; }
GrGLUniformManager.h
25
typedef int
UniformHandle
;
26
static const
UniformHandle
kInvalidUniformHandle = 0;
30
UniformHandle
appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
35
void setSampler(
UniformHandle
, GrGLint texUnit) const;
36
void set1f(
UniformHandle
, GrGLfloat v0) const;
37
void set1fv(
UniformHandle
, int offset, int arrayCount, const GrGLfloat v[]) const;
38
void set2f(
UniformHandle
, GrGLfloat, GrGLfloat) const;
39
void set2fv(
UniformHandle
, int offset, int arrayCount, const GrGLfloat v[]) const;
40
void set3f(
UniformHandle
, GrGLfloat, GrGLfloat, GrGLfloat) const;
41
void set3fv(
UniformHandle
, int offset, int arrayCount, const GrGLfloat v[]) const
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all
...]
GrGLProgram.h
153
typedef GrGLUniformManager::
UniformHandle
UniformHandle
;
175
typedef SkSTArray<4,
UniformHandle
, true> SamplerUniSArray;
178
UniformHandle
fViewMatrixUni;
179
UniformHandle
fColorUni;
180
UniformHandle
fCoverageUni;
181
UniformHandle
fColorFilterUni;
184
UniformHandle
fRTHeightUni;
GrGLShaderBuilder.h
67
GrGLUniformManager::
UniformHandle
fSamplerUniform;
128
GrGLUniformManager::
UniformHandle
addUniform(uint32_t visibility,
134
GrGLUniformManager::
UniformHandle
addUniformArray(uint32_t visibility,
140
const GrGLShaderVar& getUniformVariable(GrGLUniformManager::
UniformHandle
) const;
145
const char* getUniformCStr(GrGLUniformManager::
UniformHandle
u) const {
185
SkTArray<GrGLUniformManager::
UniformHandle
, true>* samplerHandles);
186
GrGLUniformManager::
UniformHandle
getRTHeightUniform() const { return fRTHeightUniform; }
227
GrGLUniformManager::
UniformHandle
fRTHeightUniform;
GrGLUniformManager.cpp
17
GrGLUniformManager::
UniformHandle
GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) {
28
void GrGLUniformManager::setSampler(
UniformHandle
u, GrGLint texUnit) const {
44
void GrGLUniformManager::set1f(
UniformHandle
u, GrGLfloat v0) const {
57
void GrGLUniformManager::set1fv(
UniformHandle
u,
77
void GrGLUniformManager::set2f(
UniformHandle
u, GrGLfloat v0, GrGLfloat v1) const {
90
void GrGLUniformManager::set2fv(
UniformHandle
u,
107
void GrGLUniformManager::set3f(
UniformHandle
u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
120
void GrGLUniformManager::set3fv(
UniformHandle
u,
137
void GrGLUniformManager::set4f(
UniformHandle
u,
154
void GrGLUniformManager::set4fv(
UniformHandle
u
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...]
GrGLEffectMatrix.h
92
GrGLUniformManager::
UniformHandle
fUni;
GrGLShaderBuilder.cpp
22
typedef GrGLUniformManager::
UniformHandle
UniformHandle
;
169
GrGLUniformManager::
UniformHandle
GrGLShaderBuilder::addUniformArray(uint32_t visibility,
180
UniformHandle
h = index_to_handle(fUniforms.count() - 1);
181
GR_DEBUGCODE(
UniformHandle
h2 =)
212
const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(
UniformHandle
u) const {
422
SkTArray<GrGLUniformManager::
UniformHandle
, true>* samplerHandles) {
GrGpuGL_program.cpp
14
typedef GrGLUniformManager::
UniformHandle
UniformHandle
;
15
static const
UniformHandle
kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
202
UniformHandle
filterColorUni = fCurrentProgram->fUniformHandles.fColorFilterUni;
GrGLProgram.cpp
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all
...]
/external/skia/src/gpu/effects/
GrConvolutionEffect.cpp
16
typedef GrGLUniformManager::
UniformHandle
UniformHandle
;
17
static const
UniformHandle
kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
39
UniformHandle
fKernelUni;
40
UniformHandle
fImageIncrementUni;
GrTextureDomainEffect.cpp
32
GrGLUniformManager::
UniformHandle
fNameUni;
/external/skia/src/effects/
SkLightingImageFilter.cpp
27
typedef GrGLUniformManager::
UniformHandle
UniformHandle
;
28
static const
UniformHandle
kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
39
void setUniformPoint3(const GrGLUniformManager& uman,
UniformHandle
uni, const SkPoint3& point) {
44
void setUniformNormal3(const GrGLUniformManager& uman,
UniformHandle
uni, const SkPoint3& point) {
430
UniformHandle
lightColorUni() const { return fColorUni; }
433
UniformHandle
fColorUni;
447
UniformHandle
fDirectionUni;
460
UniformHandle
fLocationUni;
475
UniformHandle
fLocationUni
[
all
...]
SkMagnifierImageFilter.cpp
91
typedef GrGLUniformManager::
UniformHandle
UniformHandle
;
111
UniformHandle
fOffsetVar;
112
UniformHandle
fZoomVar;
113
UniformHandle
fInsetVar;
SkMatrixConvolutionImageFilter.cpp
333
typedef GrGLUniformManager::
UniformHandle
UniformHandle
;
339
UniformHandle
fKernelUni;
340
UniformHandle
fImageIncrementUni;
341
UniformHandle
fTargetUni;
342
UniformHandle
fGainUni;
343
UniformHandle
fBiasUni;
SkBicubicImageFilter.cpp
199
typedef GrGLUniformManager::
UniformHandle
UniformHandle
;
201
UniformHandle
fCoefficientsUni;
202
UniformHandle
fImageIncrementUni;
SkDisplacementMapEffect.cpp
224
GrGLUniformManager::
UniformHandle
fScaleUni;
225
GrGLUniformManager::
UniformHandle
fYSignColor;
226
GrGLUniformManager::
UniformHandle
fYSignDispl;
SkColorMatrixFilter.cpp
446
GrGLUniformManager::
UniformHandle
fMatrixHandle;
447
GrGLUniformManager::
UniformHandle
fVectorHandle;
SkMorphologyImageFilter.cpp
300
GrGLUniformManager::
UniformHandle
fImageIncrementUni;
/external/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp
380
typedef GrGLUniformManager::
UniformHandle
UniformHandle
;
381
static const
UniformHandle
kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
403
UniformHandle
fVSParamUni;
404
UniformHandle
fFSParamUni;
SkTwoPointConicalGradient.cpp
321
typedef GrGLUniformManager::
UniformHandle
UniformHandle
;
322
static const
UniformHandle
kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
344
UniformHandle
fVSParamUni;
345
UniformHandle
fFSParamUni;
SkGradientShaderPriv.h
332
GrGLUniformManager::
UniformHandle
fFSYUni;
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