/external/quake/quake/src/WinQuake/ |
in_dos.cpp | 308 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
363 cl.viewangles[YAW] += aspeed*cl_yawspeed.value;
365 cl.viewangles[YAW] -= aspeed*cl_yawspeed.value;
366 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
585 extern_control->viewangles[YAW] = cl.viewangles[YAW];
592 Con_DPrintf("IN: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->viewangles[ROLL], extern_control->forwardmove, extern_control->sidemove, extern_control->upmove);
596 Con_DPrintf("OUT: y:%f p:%f r:%f f:%f s:%f u:%f\n", extern_control->viewangles[YAW], extern_control->viewangles[PITCH], extern_control->viewangles[ROLL], extern_control->forwardmove, extern_control->sidemove, extern_control->upmove);
598 cl.viewangles[YAW] = extern_control->viewangles[YAW]; [all...] |
cl_input.cpp | 255 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); 256 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); 257 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
|
view.cpp | 707 float yaw, pitch, move; 711 yaw = r_refdef.viewangles[YAW]; 714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; 715 if (yaw > 10) 716 yaw = 10; 717 if (yaw < -10) 718 yaw = -10 [all...] |
sv_user.cpp | 65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360; 411 angles[YAW] = v_angle[YAW];
|
in_sun.cpp | 231 cl.viewangles[YAW] -= m_yaw.value * dx;
|
in_win.cpp | 704 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
1190 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
1194 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
|
quakedef.h | 96 #define YAW 1
|
r_alias.cpp | 351 angles[YAW] = currententity->angles[YAW];
|
sv_move.cpp | 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) 238 ent->u.v.ideal_yaw = yaw; 241 yaw = yaw*M_PI*2 / 360; 242 move[0] = cos(yaw)*dist; 243 move[1] = sin(yaw)*dist; 249 delta = ent->u.v.angles[YAW] - ent->u.v.ideal_yaw;
|
r_bsp.cpp | 88 // yaw
89 angle = currententity->angles[YAW];
|
mathlib.cpp | 297 angle = angles[YAW] * (M_PI*2 / 360);
|
/external/quake/quake/src/QW/client/ |
bothdefs.h | 55 #define YAW 1
|
cl_cam.c | 60 float yaw, pitch; local 64 yaw = 0; 72 yaw = (int) (atan2(vec[1], vec[0]) * 180 / M_PI); 73 if (yaw < 0) 74 yaw += 360; 83 ang[1] = yaw; 458 cam_viewangles[YAW] = adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value); 493 cam_viewangles[YAW] = adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value) [all...] |
cl_input.c | 247 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); 248 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); 249 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
|
view.c | 724 float yaw, pitch, move; local 728 yaw = r_refdef.viewangles[YAW]; 731 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; 732 if (yaw > 10) 733 yaw = 10; 734 if (yaw < -10) 735 yaw = -10 [all...] |
in_win.c | 700 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
1183 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
1187 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
|
r_alias.c | 351 angles[YAW] = currententity->angles[YAW];
|
r_bsp.c | 88 // yaw 89 angle = currententity->angles[YAW];
|
cl_ents.c | 863 ent->angles[YAW] = state->viewangles[YAW];
|
gl_vidlinux_x11.c | 848 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
|
gl_vidlinuxglx.c | 758 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
|
mathlib.c | 295 angle = angles[YAW] * (M_PI*2 / 360);
|
vid_x.c | 1090 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
|
/external/quake/quake/src/QW/server/ |
sv_move.c | 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) 238 ent->v.ideal_yaw = yaw; 241 yaw = yaw*M_PI*2 / 360; 242 move[0] = cos(yaw)*dist; 243 move[1] = sin(yaw)*dist; 249 delta = ent->v.angles[YAW] - ent->v.ideal_yaw;
|
sv_user.c | [all...] |