HomeSort by relevance Sort by last modified time
    Searched refs:addBezierCurveTo (Results 1 - 15 of 15) sorted by null

  /external/webkit/Source/WebCore/svg/
SVGPathBuilder.cpp 56 m_path->addBezierCurveTo(m_current + point1, m_current + point2, m_current + targetPoint);
60 m_path->addBezierCurveTo(point1, point2, m_current);
  /external/webkit/Source/WebCore/platform/graphics/
Path.cpp 135 addBezierCurveTo(FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height()));
140 addBezierCurveTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x() + rect.width() - radius.width(), rect.y() + rect.height()));
145 addBezierCurveTo(FloatPoint(rect.x() + radius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x(), rect.y() + rect.height() - radius.height() * gCircleControlPoint), FloatPoint(rect.x(), rect.y() + rect.height() - radius.height()));
150 addBezierCurveTo(FloatPoint(rect.x(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + radius.width(), rect.y()));
172 addBezierCurveTo(FloatPoint(rect.x() + rect.width() - topRightRadius.width() * gCircleControlPoint, rect.y()),
176 addBezierCurveTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - bottomRightRadius.height() * gCircleControlPoint),
180 addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.y() + rect.height()),
184 addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint),
Path.h 132 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
  /external/webkit/Source/WebCore/platform/graphics/wince/
PathWinCE.cpp 86 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
88 m_path->addBezierCurveTo(cp1, cp2, p);
PlatformPathWinCE.h 161 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);
PlatformPathWinCE.cpp 640 void PlatformPath::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
  /external/webkit/Source/WebCore/platform/graphics/haiku/
PathHaiku.cpp 107 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
  /external/webkit/Source/WebCore/platform/graphics/wx/
PathWx.cpp 164 void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end)
  /external/webkit/Source/WebCore/platform/graphics/cg/
PathCG.cpp 204 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
  /external/webkit/Source/WebCore/platform/graphics/skia/
PathSkia.cpp 115 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
  /external/webkit/Source/WebCore/platform/graphics/android/
PathAndroid.cpp 137 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
  /external/webkit/Source/WebCore/platform/graphics/cairo/
PathCairo.cpp 139 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& controlPoint3)
  /external/webkit/Source/WebCore/platform/graphics/openvg/
PathOpenVG.cpp 217 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint)
  /external/webkit/Source/WebCore/platform/graphics/qt/
PathQt.cpp 190 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
  /external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.cpp 810 m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), p1);
    [all...]

Completed in 920 milliseconds