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Searched
refs:addBezierCurveTo
(Results
1 - 15
of
15
) sorted by null
/external/webkit/Source/WebCore/svg/
SVGPathBuilder.cpp
56
m_path->
addBezierCurveTo
(m_current + point1, m_current + point2, m_current + targetPoint);
60
m_path->
addBezierCurveTo
(point1, point2, m_current);
/external/webkit/Source/WebCore/platform/graphics/
Path.cpp
135
addBezierCurveTo
(FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height()));
140
addBezierCurveTo
(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x() + rect.width() - radius.width(), rect.y() + rect.height()));
145
addBezierCurveTo
(FloatPoint(rect.x() + radius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x(), rect.y() + rect.height() - radius.height() * gCircleControlPoint), FloatPoint(rect.x(), rect.y() + rect.height() - radius.height()));
150
addBezierCurveTo
(FloatPoint(rect.x(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + radius.width(), rect.y()));
172
addBezierCurveTo
(FloatPoint(rect.x() + rect.width() - topRightRadius.width() * gCircleControlPoint, rect.y()),
176
addBezierCurveTo
(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - bottomRightRadius.height() * gCircleControlPoint),
180
addBezierCurveTo
(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.y() + rect.height()),
184
addBezierCurveTo
(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint),
Path.h
132
void
addBezierCurveTo
(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
/external/webkit/Source/WebCore/platform/graphics/wince/
PathWinCE.cpp
86
void Path::
addBezierCurveTo
(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
88
m_path->
addBezierCurveTo
(cp1, cp2, p);
PlatformPathWinCE.h
161
void
addBezierCurveTo
(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);
PlatformPathWinCE.cpp
640
void PlatformPath::
addBezierCurveTo
(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
/external/webkit/Source/WebCore/platform/graphics/haiku/
PathHaiku.cpp
107
void Path::
addBezierCurveTo
(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
/external/webkit/Source/WebCore/platform/graphics/wx/
PathWx.cpp
164
void Path::
addBezierCurveTo
(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end)
/external/webkit/Source/WebCore/platform/graphics/cg/
PathCG.cpp
204
void Path::
addBezierCurveTo
(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
/external/webkit/Source/WebCore/platform/graphics/skia/
PathSkia.cpp
115
void Path::
addBezierCurveTo
(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
/external/webkit/Source/WebCore/platform/graphics/android/
PathAndroid.cpp
137
void Path::
addBezierCurveTo
(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
/external/webkit/Source/WebCore/platform/graphics/cairo/
PathCairo.cpp
139
void Path::
addBezierCurveTo
(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& controlPoint3)
/external/webkit/Source/WebCore/platform/graphics/openvg/
PathOpenVG.cpp
217
void Path::
addBezierCurveTo
(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint)
/external/webkit/Source/WebCore/platform/graphics/qt/
PathQt.cpp
190
void Path::
addBezierCurveTo
(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
/external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.cpp
810
m_path.
addBezierCurveTo
(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), p1);
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